The second Beta Test for Wyld Land launched just a few days ago! Click here to view the new additions to the game. Since then, we have been focused on fixing issues and increasing stability for the test.
The switch to our new engine had a few issues. We think we've tackled the main connection and game breaking issues. Thank you everyone for your patience while we addressed these issues and got the game running smoothly again! As of now we still have a few bugs still to address, but the game should be running much closer to the previous build with improved network stability.
You can report bugs here on Steam or join our Discord!
Here are the changes and bug fixes we have made since Beta 2 was launched.
Elite Enemies
We heard the feedback on the new enemy variants. These variants should feel better to fight in groups and within Corrupted Dungeons.
The new Elite Assassin, Elite Dual Slicer, and Elite Bomb Bot were incorrectly flagged as Elite enemy types so they had more health and were doing more damage than intended. Those are now Normal enemies again. The idea is these tougher variants have more difficult mechanics/attack patterns, but they should still not be true Elites for balancing purposes.
Elite Assassin:
No longer teleports.
Elite Bomb Bot:
Slower movement speed.
Longer cooldown between explosive trail abilities.
Bomb eruption ability is weaker.
The size of the bomb eruptions circle has been decreased.
The damage potency of the bullets after the eruption has been decreased.
The Elite Bomb Bot will have to get closer to you before it explodes.
Elite Dual Slicer:
No longer teleports.
Increased cooldown on abilities.
Decreased the number of bullets coming from its abilities.
Decreased the speed of bullets.
Elite Heavy Slicer:
Lower number of bullets with an increased spread for Apex Slice ability.
Lower number of bullets for Whirling Blades ability.
Lower number of bullets in the Blade Charge Wave ability.
No longer has the chance to teleport.
Elite Turtle:
Longer cooldowns between abilities.
Elite Lumbering Hulk
Increased cool down of abilities.
Decreased damage potency of abilities.
Decreased the number of bullets from the Elite Cleave ability.
Raid Adjustments
We are continuing to improve performance and tuning for our first two raid bosses. Thank you to everyone who has tested the raid and helped provide feedback so we can fix bugs and the tuning to where it should be!
Improved performance for raids.
Group scaling when in the Raid is now a fixed value (applies to both trash and boss rooms). It's tuned down from what it would have been with 6 people, but mobs are still tougher than those in normal dungeons. At the same time, it's now always beneficial to bring a full group to the Raid as the mobs will be the same amount of difficulty regardless of the number of players present.
The green circle pools in the Raid have had their tick value increased, so you should get the buff more quickly without needing to stay in there as long. In addition, you should now get the tick even if you dash through the circle when it is trying to give the buff.
Boss Hitbox Fix
We fixed the hitboxes for the following bosses:
Mind Flayer
Widow
Inferno Juggernaut
General Bug Fixes
Several fixes have been added to address performance and stability. Thank you to everyone who reported issues, it helped us solve many of these bugs quickly!
Fixed an issue where the player’s body would disappear.
Fixed an issue where setting the game to full screen would cause slowdown.
Fixed the Dash tab of the Collections screen not working properly.
An error message now shows when you try and infuse an item into itself.
Corrupted Bullets are now more visible.
Fixed the recipe for the boss favors to correctly use Refined Wyld Luck.
Fixed a bug which was keeping carp from spawning correctly. They will appear when using an Advanced Lure in T9+ zones.
Added new experimental rendering mode to the engine which should have greatly improved performance when several of the same enemy type are on the screen at once (e.g. in the Raid). For now, it’s only enabled for a small group of relevant enemies, but if it works well, we’ll roll it out to all enemy types.
Fixed the issue where Collections screen wasn't showing previews anymore.
Fixed the bug where the chest screen would scroll back to the top every time you moved/changed something.
