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BattleGroupVR2 - 30 Day Update Roundup

Thank you all for an incredible past 30 days - your feedback, support, and enthusiasm have pushed the game forward in a huge way. Here's a round-up of all the changes this month:

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🛠 Core Fixes & Stability

A huge wave of systems cleanup and save-logic corrections:

Save & Persistence

  • Fixed a save-access lag loop causing periodic stutters or freeze-ups.

  • Fixed newly purchased ships not saving mounted equipment.

  • Fixed several Conquest save issues:

    • Captain personal data not saving.

    • Save button not updating the Conquest server.

    • Stations reverting to construction state.

    • Sold ships reappearing.

    • Special weapons not saving their upgrade level.

  • Fixed inventory not updating correctly on first warp into a sector.

  • Fixed modules not applying bonuses when leveled.

  • Fixed reactors failing to equip when energy balance was negative.

Warp, Navigation & Movement

  • Fixed Gauntlet warp-forward bug where you couldn’t warp straight ahead.

  • Warp jumps now wait until all ships exit warp.

  • Fixed warp button incorrectly disabling despite valid warp path.

  • Fixed battlegroups breaking formation after warp.

  • Fixed some ships deleted if deployed in Conquest while logged off.

Fleet & Subsystems

  • Shipyard repairs now correctly restore subsystem damage.

  • Fixed subsystem repair kits availability at markets without shipyards.

  • Fixed heavy corvette armor reducing 99% damage.

  • Fixed shipyard repair not calculating subsystem damage in reports.

  • Fixed station link failing to reconnect after warp.

Mining

  • Mining stations now accept all ore types.

  • Fixed mining commands issued to non-miners.

  • Mining ships disengage correctly when given movement commands.

  • Fixed asteroid mining giving depleted ore incorrectly.

  • Added ore inventory to pirate interdiction calculations.


⚔ Combat, Weapons & Balance

  • Omni-slot weapons now fire correctly.

  • Fixed bomber missile minimum range.

  • Fixed fighters/bombers not engaging targets.

  • Fixed boarding bays not launching.

  • Fixed beam weapon damage display.

  • Added new chaff launcher behavior; removed ability to shoot from inside chaff clouds.

  • Decreased accuracy on large cannons.

  • Fixed jump efficiency not being calculated in fuel costs.

  • Railgun and armor-related fixes across several hull types.


🚀 Gameplay Systems & Modes

Gauntlet Mode

  • Fixed missing objectives in Station Destroy mission.

  • Fixed duplicate equipment upgrade bug.

Conquest Mode

  • Corrected death/respawn flow to match Open World: respawn with a replacement corvette.

  • Raid payouts now scale by station level.

  • Added new mission: Overthrow Overseer — challenge the sector ruler if they belong to your faction.

  • Added Conquest Faction Switch mission.

  • Fixed raid-station missions not registering destroyed stations.

  • Added ability to create new factions at level 5 admin stations.

  • Fixed ships on holomap appearing inert at center.

  • Missions now abort on player death; respawn sector resets to faction capital.

Open World

  • All sectors now generate at least one station; higher-level sectors have increased minimum stations.

  • Added Station Levels and 10% station credit reward when transacting.

  • Fixed story mission #3 station not firing at targets.

  • Added Build Ship service at shipyards — commission any blueprint ship for a premium.

  • Moved pirate interdiction spawn closer to target sector and only consumes fuel for that part of the jump. Cannot be interdicted twice in a row.

  • Added option to restart at last warp on fleet wipe.

Fleet Management & Logistics

  • Added Reserve Ship System — stash ships in sectors; they don’t warp or cost fuel.

  • Added icons to mark reserved ships on the map.

  • Added new energy warnings on ship details panel when ships don't have enough energy to use special weapons.


🧭 UI, UX & VR Usability Improvements

A ton of polish across menus, interaction, clarity, and VR handling:

Menus & Interaction

  • Menu positions now persist; added full reset option in multiple locations.

  • Safety checks prevent menus from going out of bounds.

  • Helm adjust menu bounds corrected.

  • Added seat mode + captain’s chair with movable position.

Sorting, Market, Inventory

  • Sell list now prioritizes items you own.

  • Market pagination no longer resets after transactions.

  • Fixed sell price inconsistencies between displays.

Tooltips & Information

  • Clearer equipment displays.

  • Clearer fighter squadron status and repair info.

  • Added tooltip explaining how to use Overjump when stranded.

VR Input

  • UI adjustment bars now use trigger instead of grip.

  • Added VR keyboard Caps Lock.

  • Added chair + seated play option mode.

General UX

  • Units now report when docking is complete.

  • Bridge notification timer no longer tied to game speed.


📦 New Features & Content

New Modules & Equipment

  • Gunship hangar bay.

  • LACT close-range machine gun turret.

  • Subsystem resistance + subsystem repair modules (defensive slot).

  • New Chaff launcher and Scattering Clound variant that blocks beams & cannons.

New Ships

  • Rail Cutter

  • Rail Cruiser

  • Super Freighter


🐞 Additional Fixes (Miscellaneous)

  • Fixed white flash bug.

  • Fixed shield resistance module exceeding 100%.

  • Fixed captain auto-use button in roster.

  • Fixed M5 salvage transponder issue.

  • Fixed unassign button missing in captain details.

  • Removed back-to-lobby; continue is default after fleet loss.

  • Fixed negative captain experience; capped captain level at 10.

  • Prevented pirate ambushes triggering twice in a row.

  • Fixed hired captains not being removed from list.

  • Fixed point defense turrets not firing.

  • Fixed battlegroup leader changing when deploying fighters.

  • Fixed some ships missing proper reactor slot assignment.