1.1 is here, bringing more fixes and many improvements based on player feedback!
FIXES
- Fixes have been introduced for the “stuck in sliding” bug, which should no longer appear.
- Boss wave attacks can no longer insta-kill the player in some situations.
- Corrected some speed and timing issues in the Grove Boss encounter.
- Occlusion culling has been rebaked in all levels to eliminate some edge cases of render flickering.
- Corrected a single spelling mistake in the game’s dialogue! Let us know if you can find any others =)
- Adjusted timings and readability of the credits sequence.
IMPROVEMENTS
- AUDIO: Dozens of sounds have been re-balanced and/or enhanced.
- COMBAT: Target searching has been re-designed to make exact acquisition of player-intended targets more intuitive.
- COMBAT: Due to player feedback we’ve decided to remove player attacks being cancelled if they hit a wall. (This is experimental and may be reverted.)
- COMBAT: Weapon hitboxes have been readjusted to reduce likelihood of attacks inadvertently missing.
- COMBAT: Improved feedback when striking an enemy with a holdable object.
- You can now leave look mode by pressing B.
- Enemies will ignore the player when sitting at a campfire.
- Dying during the final boss fight now skips the pre-fight dialogue sequence for subsequent attempts.
ACHIEVEMENTS
- The player must now strike an enemy at least once before their defeat will be tallied for the purpose of earning achievements.
- Achievements have been revamped with several new and improved icons added.