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Patch 1.2.209

1.2 is here with our biggest bunch of fixes so far! Thanks to all our users who have reported issues. =)

FIXES

  • Shops now spawn high cost weapons with correct likelihood.
  • Adjusted trigger zones to make several events and conversations easier to trigger.
  • Adjusted Meretian soldier charge attack to fix unforgiving animation.
  • Some signs in the Fire Shrine weren’t making typing noises.
  • Reduced some camera shake intensities to prevent clipping through geometry.
  • Adjusted mushroom puzzle to have clearer colours and better timing.
  • Fixed summon weapons firing when switching Wardens.
  • Adjusted final riddle answer.
  • Improved the physics stability of a puzzle in the Pyramid where movable blocks were able to push each other around.
  • Improved stability of player falling long distances and “voiding out”, should no longer repeat sounds or flicker screen.
  • The wearable Potshot hat is no longer targetable, shoots more reliably and plays sounds.
  • On completion Factorum Kitchen garden puzzle now correctly alerts the player to return later.
  • Moving platforms on which the Warden would think they were “falling” have been fixed so they stand normally.
  • Needlenose enemies now display correct hit effects when receiving a killing blow.
  • Polto enemies now display their stun animation correctly.
  • Dozens of platforming, positioning and collision issues fixed.
  • Adjusted scaling mode so UI displays better on 21:9 ultrawide aspect ratio screens.
  • Fixed several issues with Tavian’s sling:
  • No longer resets stun cooldown when used on a sling target.
  • Easier to fire directly forward in self-targeting mode.
  • Can no longer create floaty ghost balls if you stop targeting mid-shot.
  • Sling bullet is no longer blocked by some shiftable objects.
  • Tsarr Duelists in the Pyramid Stacks are less likely to clip through walls.
  • AUDIO: Voice was missing from Dark Spirits, has been added.
  • MAC: Switched full-screen mode back to Fullscreen Window as there were incompatibilities with some setups.
  • MAC/LINUX: Light shafts are now disabled by default on these platforms due to high chance of being unsupported, but can be enabled from the graphics settings.

IMPROVEMENTS

  • Added a new hat at the entrance of the final riddle, as a discovery reward.
  • Tweaked combat difficulty of the giant beetle enemies.
  • Tweaked timings on the Factorum boss.
  • Tweaked animations on the Grove boss.
  • Altered speed and durability on the wooden club weapon.