1.2 is here with our biggest bunch of fixes so far! Thanks to all our users who have reported issues. =)
FIXES
- Shops now spawn high cost weapons with correct likelihood.
- Adjusted trigger zones to make several events and conversations easier to trigger.
- Adjusted Meretian soldier charge attack to fix unforgiving animation.
- Some signs in the Fire Shrine weren’t making typing noises.
- Reduced some camera shake intensities to prevent clipping through geometry.
- Adjusted mushroom puzzle to have clearer colours and better timing.
- Fixed summon weapons firing when switching Wardens.
- Adjusted final riddle answer.
- Improved the physics stability of a puzzle in the Pyramid where movable blocks were able to push each other around.
- Improved stability of player falling long distances and “voiding out”, should no longer repeat sounds or flicker screen.
- The wearable Potshot hat is no longer targetable, shoots more reliably and plays sounds.
- On completion Factorum Kitchen garden puzzle now correctly alerts the player to return later.
- Moving platforms on which the Warden would think they were “falling” have been fixed so they stand normally.
- Needlenose enemies now display correct hit effects when receiving a killing blow.
- Polto enemies now display their stun animation correctly.
- Dozens of platforming, positioning and collision issues fixed.
- Adjusted scaling mode so UI displays better on 21:9 ultrawide aspect ratio screens.
- Fixed several issues with Tavian’s sling:
- No longer resets stun cooldown when used on a sling target.
- Easier to fire directly forward in self-targeting mode.
- Can no longer create floaty ghost balls if you stop targeting mid-shot.
- Sling bullet is no longer blocked by some shiftable objects.
- Tsarr Duelists in the Pyramid Stacks are less likely to clip through walls.
- AUDIO: Voice was missing from Dark Spirits, has been added.
- MAC: Switched full-screen mode back to Fullscreen Window as there were incompatibilities with some setups.
- MAC/LINUX: Light shafts are now disabled by default on these platforms due to high chance of being unsupported, but can be enabled from the graphics settings.
IMPROVEMENTS
- Added a new hat at the entrance of the final riddle, as a discovery reward.
- Tweaked combat difficulty of the giant beetle enemies.
- Tweaked timings on the Factorum boss.
- Tweaked animations on the Grove boss.
- Altered speed and durability on the wooden club weapon.