Bug Fixes
-Fixed damage handling in special situations
-Fixed a bug that some enemies did not turn around properly in special situations
-Fixed a bug that money throwing does not reduce money under certain conditions, sorry.
-Fixed a bug so that the normal attributes are applied when a bundle of money is burned
-Fixed a bug that an achievement related to collecting could not be obtained when a specific treasure chest was obtained last.
-Fixed a bug where the attribute was not correctly applied to the blast.
-Fixed a bug in which enemies did not move to certain states correctly.
-Fixed a bug where some characters' animations were not displayed correctly
-Fixed the liking condition of the strongest it on this island and the condition to meet it to match both (part of the changes regarding the queen class below)
-Fixed a bug where using money in slot machines was being treated like a purchase in a store.
-Adjusted the event conditions for the number of purchases and the amount of money spent instead,
adjusted what appeared to be a glitch and officially introduced it as a specification (part of the changes to the queen class below).
-Fixed a bug that players did not move into position when fighting under certain conditions with the queen class.
-Fixed a bug that prevented some queen classes from reacting correctly.
-Fixed a bug where normal bats would not occur under certain conditions.
-Fixed a bug in the calculation process used in some physical judgments
-Fixed a bug in which opening a treasure chest in the tutorial room would not cause anger.
-Fixed an error in the timing of some sound effects.
-Fixed a bug in which some background music was referring to the volume of sound effects
-Fixed a bug that certain mechanical enemies kept dropping unnecessarily
-Fixed a bug in which events that occur under special conditions did not occur at unnecessary times.
Improvements
-Slightly improved visibility of some enemy attacks
-Improved the way all map data is managed to reduce the occurrence of glitches due to mistakes during development, which should not be dependent on gameplay
-Improved the data management of all maps to reduce glitches caused by development mistakes, should not be dependent on gameplay. Processing speed should be lightened just a little bit.
-Improved behavior and presentation of some queen classes when attacking in battle
-Improved the behavior and processing of bats as a whole, so that they move naturally and do not need to be processed unnecessarily in certain actions. Processing speed should be just a little bit lighter.
-Changed the resume point to be set closer to the queen class when in combat with the queen class.
With this change, part of the start point after defeating the queen class has been unified with the resume point.
Removed some checkpoints near the queen class that were deemed unnecessary.
-When losing a duel against a queen class, the game will restart with a special weapon equipped so that the duel can be resumed immediately.
-Improved the instant death attacks of certain queen classes so that they do not spread unreasonably too far to the side.
-Improved so that certain attacks that attract players who may fall to their deaths do not attract them while they are not in control.
-Fixed the darkening of the screen after a battle with the queen class
-Improved so that when the environment before and after moving to a room by door etc. becomes land or underwater, if the player is in a state where damage can be prevented by equipping an item in his/her possession, the item is automatically equipped.
With this, there is a time when the player cannot move for only one frame at the beginning of the stage. There should be no change in the sense of play unless you are doing something like a speed run.
-Changed the internal specification of the detection method of the detector.
-Some doors that did not respond to detectors before have been made to respond.
-Tweaked the position of some stone slabs.
-Tweaking of footsteps and positions when moving around the stage, etc.
-Almost all sound effects have been changed so that they do not sound the same at the same time.
-Changed the structure of the map so that the momentum of some races does not cause them to enter portals.
-Slightly extended the grace period for bomb jumps.
-Changed the specifications of the bomb dash. Changed so that the bomb dash transitions to a running state regardless of item possession status.
Changed so that when a bomb dash is performed from a non-dash state, the initial movement is a little faster than a normal dash due to a slight inertia.
Change
-Changed the respawn location after some forced death events.
-Small changes to the calculation process for attack attributes, but no changes to attack power, etc.
-Changed and adjusted the timing, conditions, priority, and glitches of getting sensitivity of each queen class, as well as improved internal processing.
Basically, changed the liking to not change for the better unless you face the queen class.
This change made it easier for the queen class to dislike you before they like you, which makes it harder for them to betray you.
-Some hearts have been changed to make it easier to understand the status of hearts.
-Changed so that the weapon selected in the weapon menu screen does not become the equipped weapon when the player resumes the game after death.
-Weapons equipped at the time of death will be carried over when resuming unless there are special conditions.
-Changed so that attribute weakness and resistance multipliers can be set individually. Adjustments.
-Adjusted the attack power of weapons according to the above. Effective and ineffective weapons may change slightly.
Increased multiplier after reinforcing the glove of the key
Decreased multiplier after reinforcing the glove of the whip.
-All achievements are now determined when the ending is reached.
-Changed some conditions for ending branching.
-Changed some specifications of invisible walls and ceilings at the end of stages. They can no longer be climbed with a knife.
-Changed the specifications of blocks that can be moved by pushing them.
Changed so that when there are multiple supporting blocks, moving one of the supports will not cause it to get stuck.
Changed so that the sound effect when a block falls from a height will be heard even if it extends off the screen a little.
-Adjusted the price of store items
Additions
-We have added a new queen to the game. This will slightly increase the difficulty of some achievements, and make it easier to get other items, etc.
-Added a tablet associated with the new queen.
-New attack patterns for the strongest ones.
-Added a new item in the item field to check the destruction of the bosses, these are not items.
-Added a simple display of defeat status and other information on the save data load screen.
-Added special reactions of some existing queen classes under certain conditions.
-It is now possible to be clearly disliked by certain characters.
-Instantaneous transition to the weapon selection screen by pressing the switching buttons simultaneously on the menu screen.
-Added a single dialogue illustration at the beginning of the game
Added internal processing
-Added a process to load the old version's save data to correspond to the new version when loading, to make it easier to add new elements in the future
- News and updates
- Queen of treasure isle
- A little big update 6/13 ver.e0002
Source: Steam Community (opens in a new tab)
