Hello, fellow heroes!
After discussing the Fate: Matrix prototype, your "dual-purpose card" idea (like Tarot reversals) sparked this new concept: Fate: Dual-Faced Relics!
Playtest Description
To emphasize again, this Steam beta version is still a work in progress due to time constraints, so not all features are included. Initially, we planned to have Store, Combat, and Fate segments, but unfortunately, the Fate gameplay didn’t make it into this version. However, don’t worry! The current gameplay flow works fine!

Earlier, we discussed some Fate System gameplay concept. If you're interested, you can check it out here:
What Are Dual-Faced Relics?
Some relics can mutate, gaining:
Front Face: Original effect
Back Face: Stronger effect + Qi Backlash (a risky downside, akin to "走火入魔" / cultivation corruption)

Acquiring Them
Bound to Armory: Cannot be sold/stored in inventory—essentially "cursed items."

Choosing Sides
When equipping:
Pick Front (safe) or Back (powerful + backlash)
The unchosen effect is lost forever.

Managing Qi Backlash
Choosing Back Face forces you to draft 1 of 3 random debuffs
Relic Finalization
Your choice + debuff become permanent for that relic.
Faction Example: Division
(Art: 4 Division relics shown)
First 3 Relics: Huge stat boosts, but... Backlash: "Clones itself each round"—filling Armory slots!
Final Relic [Division Stone]:
Boosts all Division relics
"Eats" clones to empower itself + clears their debuffs!

Roguelike Strategy
Race against time: Complete your build before debuffs cripple you!
Adapt: Balance faction skills vs. store RNG each round.
Combat Impact
All Front/Back effects apply permanently once activated. But—new relics can shift your build mid-run!

Why We Love This
Dual-Faced Relics add high-risk gambles and backlash management to core strategy. Will you embrace corruption for power?
Wishlist Fighting Rogue:
