my initial idea was to be finished with this game by the end of September. I've run into issues as of late with scope.
the main thing slowing me down is drawing character animations, well that and only getting a few hours a day to work on anything after my full time shift and spending time with my family. so for the time being the game will be put on hold while i work on spriggin.
once this tool is complete i should be able to multiply production and make development a little less daunting. may be a level editor in the works down the road as game maker studio 2s built in editor has been giving me nothing but problems. tons of bugs that seem to come out of nowhere all related to how game maker handles depth. I'm putting the time in to learn godot while i get the sprite animator working at the moment. so i may need to port the whole project to the new engine. 1 way or another ill get this game out for you guys. just wanted to let you know its not dead.
for those of you waiting patiently thanks for the support. If you'd like to help out in any way you can leave a comment. once we get things to a more finished state i may upload an early access build. this will need to be a complete and beatable state though . no game breaking bugs and all story in place. unless it could be used as a way to fund development further allowing me to hire some help.
did release another game "shades of war" in the mean time just needed a break from this game. was hoping to get some funding from that game to put towards jeff and crackhead but as of its first month we aren't doing so well.
have 1 other project in my pocket for the same reason. a game i finished a few years ago called "Tales of Acilain" planned on porting it to game maker studio 2 using everything Ive learned since its release to rework code ,controls , the lighting system and generally better everything lol. once the dusts settles on that we will see how it does on steam. if your curious about it you can check that out on itch.io along with my older games which are free to play.
