Missions
The mission system is 99.9% complete, a major milestone for our meta loop.

Daily and weekly missions implemented.
Missions unlock progressively with the Battle Pass (6 missions at start +6 each week).
Mission integration brings the core game loop very close to completion.

Localization
Most of the UI has been localized:
Available languages: Italian, German, and French (via machine translation).
System stabilized, pending minor adjustments.
Battle Pass

Final configuration integrated with currencies and economy.
Multiple reward types functional: Gacha, character tokens, free and premium rewards.
Unlock system working (Battle Pass can now be claimed and upgraded).
Premium rewards properly displayed and redeemable.
Bots
Basic AI implemented.
Bots can: move, shoot, open chests, and be defeated.
Playable in casual mode; early internal tests show fun interactions.
Characters & Skins
Character stats checked and balanced.
Completed skins:
Nikki: Steampunk
Corin: Tribal

Sky: Pirate
Additional character concepts prepared (Carrot, Jagger, etc.), currently on hold.

3D models ready for Vode, Sky Steampunk, and Nikki J-Pop skins.



Animations & VFX
Lance animations: idle, running (left/right), attack.

Animations completed for Vode and Zen.


VFX for Sky’s abilities finished (flying, shooting, attack, ultimate).
Skill voice effects for Penguin integrated.
Skin animations working as intended.
Levels
Train design finalized and integrated; train level nearly complete.






World level first/middle/end sections completed.
Rush level updated based on new feedback.


Pushable door mechanic completed.

New pass obstacle designed and animated.
Vegetation and coral elements added to the world level.

Conclusion
This is just a part of what we’re preparing for Raiders Armada.
Follow our page for more updates and don’t miss Early Access! 🔥
