NOTE: PHYSICS ARE BEING BUGGY, A FIX IS BEING MADE (sorry)
NEW CONTENT
New Rank System:
Added Hyena Ranks based on your scrap and delivery stats.
New Progression:
Added Achievement Badges are now displayed on the player's badge
New Feature:
Added Proximity Chat. The further you are from a player, the less readable their text becomes.
Added 808 phone command.
Added 101 phone command.
New Enemy:
Added Chicken (Replaces the Slime).
New Zone:
Added breakable glass on the training room.
Added hallway-3 map template to city.
New Customization:
Added support for different player heads.
Added Jumpsuit wear damage (tied to your SteamID).
Added Bob Poster.
Added Skirt Poster.
Localization:
Added Japanese translation. (thanks Altaris & Ciengo <3)
Updated localization.
IMPROVEMENTS & CHANGES
Controls:
Mouse 2 (Right Click): Now uses the item in the inventory.
Middle Mouse: Now throws items.
Audio:
Replaced Dissonance with MetaVoice.
AI:
The Chicken will now forget the player when they enter the ship.
Robbers on the Train map now spawn after Round 4 and use a random cycle.
UI:
Added dead player names to the alive player HUD.
(will be on the next patch, player names on the spectate screen)
BALANCING
Economy:
Decreased initial prices for:
Extra Inventory Slot
Speed Dial
Arrow V2
Re-spawn
Police.
Physics:
It is now easier to block ground turrets with props.
Updated the balloon on the Rat to have drag physics.
BUGFIXES
Linux:
Fixed BepInEx not starting on SteamDeck (linux).
Gameplay:
Fixed entity_movement_crusher not killing non-host players.
Fixed curse not being removed when delivery de-spawns.
Fixed player settings not applying when joining a game.
Technical:
Reworked entity_glass networking.
Fixed Discord Social SDK issues.
Fixed main menu missing textures.
KNOWN ISSUES
These will be fixed soon-ish
When accepting a invite while on "training" it does not join the invitee properly, and requires clicking "join" again (on mainmenu).
The squasher on the city map does not properly kill players.
ROADMAP / FUTURE UPDATES

Special thanks to all the play testers and friends that helped out testing the different iterations of the game <3. This project has been tons of fun and I've learned a lot.
But that does not mean it's done!
More Locations: (Space... Casino... and others...)
More Enemies
More Crazy Items & Deliveries
Improved Tutorial
Improved Steam Deck Support
And more!
If you have any suggestions or encounter any problems, feel free to join our Discord!
