Thank you for your support and feedback over these last 5 months! Reception to the game has been far greater than I had hoped, and I want to thank you all for that. I've been able to see and hear people's experiences, troubles, and hopes for RotorSim, and it's given me a lot of momentum to build and expand on what I started. I have 2 major updates to share, so let's kick it off.
◆ Announcing RotorSim: World - In full development

RotorSim: World has been my goal for years. A story-driven open world flight simulator that combines the fun of old-school flight games with the simulator foundation that I spent years developing for RotorSim. It’s far from complete, but porting over the work I did with my first game means I can spend my time making a much bigger "definitive" helicopter simulator. The planned roadmap is big, but manageable:
Many more interesting helicopters, such as co-axial, tandem, you name it
Get out of your helicopter to explore, complete missions, and just goof off
Much larger maps (>64km² in size) with cities, coastlines, forests, and secrets
Expanded mission types, such as firefighting, more involved and complicated cargo operations, and smuggling
NPCs! Thousands of citizens and vehicles going about their daily lives and interacting with you
The story of AeroAssist continues, with new characters and some old favorites coming back.
I’ve been developing new tools to help manage the development, such as generation systems for cities, forests, and weather. Now that those are active and functional, development can start moving much more quickly. Since this was my chance to start over without the (many) mistakes of my previous one, this will not be an update but rather a standalone game, which will enable me to make this much bigger, perform better, and be the best possible simulator I can make. It's going to be at least a year before it's ready, but it's going to be worth the wait.
◆ Skyward Flight Media has featured RotorSim!
The cool and passionate folks over at skywardfm.com recently featured an article about RotorSim. Written by one of their co-founders, Aaron "Ribbon-Blue" Mendoza, it's well-researched and a very fair look at what the game ended up being. Check out the article below:
RotorSim: Whirlybird Adventures
Skyward Flight Media is an aviation enthusiast organization that creates content about flight games and simulators across all levels of realism from past and present. They write about indie games, AAA titles, controllers, HUDs, and a bunch of other things. If you are even remotely curious about flight simulators and the culture around them, please give them a visit!
