The game's frame rate cap has been increased (optimized from Blueprint code to C++, updated hundreds of C++ files including the character base class, and optimized numerous Ticks).
Smoother and more comfortable camera offset effects (unified and blended camera offset effects for combat zones, character movement, aiming, dodging, character teleportation, etc.).
Buff system optimization – supports more skill buff prompts.
Weather system optimization – refined the timing of weather transitions, temporarily removed snow/sand effects to avoid flickering bugs.
Settings system optimization – upgraded the UI interface and expanded some setting details.
Skill system optimization – transitioned to the GAS system, making skill triggers and modifications more convenient, enabling more skill features.
Skills of different qualities have different prices.
Most skills now support upgrades.
Some skills will only appear after selecting specific talents.
Combat feel optimization – unified knockback effects for all creatures, influenced by damage and speed.
Monster system optimization – monsters are more likely to patrol in counter/clockwise circles; during group fights, they avoid each other and tend to surround the player. Initial monster attribute classification model:
Melee strength-based warriors: high damage, high health, hard to kill.
Agile assassins: efficient movement, medium health, can dodge skills.
Defensive tanks: can block to reduce damage.
Ranged archers: high damage output, medium health.
Mages: can use unique attack methods.
Text processing and prompt adjustments.
Multi-language system switched from a custom semi-finished solution back to UE's FText system.
Introduced CommonUI, enhanced controller support and corresponding UI prompts.
Adjusted and optimized all UI interfaces.
Adjusted the highlight color when targeting monsters.
Added many platforms that float when approached, increased path options, added return opportunities, and reduced fall risks.
Unified platform movement handling, supporting platform movement speed curves.
Sound system optimization – BGM now loops by default.
Loot system optimization – configured loot tables for each monster and set default item drop sound effects.
Adjusted the "Press Any Key to Start" interface.
Adjusted and unified the font to Alibaba PuHuiTi for improved aesthetics.
Optimized the level transition dissolve effect.
Version v0.6.3.6.9:
