If you activated the internal test CDK I provided and haven't deleted the game, you've probably noticed it suddenly updated by 100MB out of nowhere. Yes, after wrapping up school matters, I came back to update the game. What's available for download now is entirely new content designed recently—a fresh start that scrapped much of the previous design. If you're interested, please give it a try.
I distributed only a very limited number of internal test CDKs for this game. Theoretically, this update and announcement should be virtually impossible for anyone to see, and I never expected them to be discovered. But who knows?
Alright, Steam doesn't have an announcement feature exclusively for “players who own the game,” so I have no idea where you might have seen this notice. I'll take this opportunity to briefly cover the details of this update and outline my plans moving forward.
In this update, I've completely removed the jumping mechanic from the demo version. The previous version was far too prone to bugs, likely because the action elements were overemphasized. Starting fresh without jumping, I'll focus on developing more levels and mechanics, aiming to push the game toward puzzle-solving gameplay.
Currently, I still haven't added music, sound effects, or refined the game feel. The story remains in its prototype stage. However, I've incorporated some shader effects into the game, hoping they'll enhance the overall atmosphere.
Testing revealed significant performance issues when running the game across multiple monitors simultaneously. I currently have no solution for this and recommend avoiding such setups.
The demo version won't be updated in the near future. I plan to refine the story, sound effects, localization, and other elements before releasing a definitive playable version.
Well ,still translated with DeepL.com. I tried, but my English is no good.
(Origin Chinese version: 如果你激活了我提供的内部测试CDK并且一直没删这个游戏,我想你应该发现了这款游戏突然莫名其妙更新了100MB,是的,我在把学校的事情处理完后,回来更新游戏了。现在所能下载的到的,就是最近设计的全新内容,把之前的设计推翻了不少的新起点。若是感兴趣,还请务必试一试。
这款游戏的内部测试cdk我只发了相当少的数量,所以理论上这次更新和这个公告几乎不可能被人看到,也并没有期待被人所得知,但谁知道呢。
好吧Steam并没有一个只给“拥有该游戏的玩家”观看的公告功能,所以我也不知道你会从哪里看到这篇公告。那我也顺带写一些关于这次更新的内容以及后续的计划。
这次更新中,我将试玩版中的跳跃玩法完全删除了,因为之前那个版本实在是太容易出bug了,动作部分或许比重太大了。这次就从没有跳跃开始,试着做更多的关卡与机制,希望朝着机制解密的部分推进。
目前我还是没有加音乐音效以及game feel的内容,还有剧情处于原型状态,不过游戏里加入了一些shader动效,希望会让游戏更有感觉。
在测试中发现,如果让游戏同时显示在多个显示器上,会造成较大的性能问题。我暂时不知道如何解决该问题,还请尽量避免该情况发生。
demo版本的更新在短时间内不会上线,打算将剧情、音效、本地化等等都完善后,再更新一个决定性的试玩版本。)
