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Outcast 1.1 has been updated to version 1.1.5

Dear Adelphians,

We're proud to announce this major update of Outcast 1.1 featuring a boost of performance and nice improvements such as: unlocked resolution, unconstrained camera, extended visibility range, reduced poping and artefacts, new camera and fog settings as part of many other fixes in term of gameplay and stability.

I hope you'll enjoy these improvements and take this opportunity to thank you all for your awesome feedback and your kind recommendations :).

Yann

Version 1.1.5.18872

  • fixed: an issue with the brain manager allowing to finish the game without finding all the mons
  • fixed: a performance drop and a potential crash in Okaar and Shamazaar
  • fixed: a graphics issue when switching the weapon level in 1st person using the FT 74X (flame thrower)
  • fixed: a missing audio message when the advisor is locating HAWK MK8 ammo
  • fixed: some missing quest reward items (mainly the remote detonators such as THNDR-STP33 and CLAPR-T)

Version 1.1.5.18871

Graphics Enhancements:

  • new: unlock camera constraint in 1st person and 3rd person
  • new: unlock resolution limitations
  • new: support 21:9 resolution
  • new: extend the visibility range, reduce distant view poping artefacts
  • new: properly tweak the fog to comply with the mood of the original game
  • new: extend the skyes according the new camera range
  • new: extend the NPC visibility and activity range (together with the new camera settings and the extended view, this should let you discover some unseen aspect of the AI)
  • new: tweak the 3rd person camera settings to provide a new strategic view point
  • new: add the ability to pause the dialog to read the subtitle (by keeping pressed the main button)

Performance boost:
To compensate the unlocking of the resolution, the camera freedom and the extended visibility range, we had to focus on various optimisations which results in a noticeable performance boost specially on multithreaded machine.

  • new: multithreaded fog and water post-process
  • new: multithreaded polygon rendering
  • new: rewritting rasterizer to take advantage of SSE technology instead of MMX and making it thread independent
  • new: improved thread affinity and dispatch

Gameplay fixes

  • fixed: potential stuck in dialog (ie with zeo or zagrad)
  • fixed: transmission of the 4th mon could fail
  • fixed: minimap scaling was not resolution independent
  • fixed: can't use E character in savegame name

Graphics fixes:

  • fixed: sometimes background disappeared on specific camera angles (mainly in 1920x1080)
  • fixed: highly reduce visibility popping
  • fixed: remove artifacts related to zbuffer precision (ie visible on Cutter helmet in 1920x1080)

Crash fixes:

  • fixed: potential crash while changing world
  • fixed: potential crash while rendering shadows in 1920x1080
  • fixed: potential crash when leaving the Okaar map
  • fixed: steamCloud issue: the name of the savegame was discard by SteamServer since the file was empty

Release notes history