Hi everyone,
This will be our final update for Palette Cleanser. As of today, we are officially ending development and support for the game. The team is disbanding, and we’re all moving on to new adventures, some of us to other projects, others finishing up our studies, and a few just catching up on sleep.
We want to thank every single one of you who played, shared feedback, or simply spent time in our little garden world. This game started as a student project, but your support made it feel like something much more.
To wrap things up properly, we’ve released one last patch that fixes a handful of lingering bugs and adds some final polish. You can find the full patch notes below.
Thanks again for being part of this journey.
– Team 1
Patch notes:
Fixed delayed music after returning to main menu
Fixed ramp animation and lighting
Fixed bug with ranged enemies assigned to sprinklers
Fixed airdash spam when jumping on the ramp
Applied emissive materials to fans
Fixed collision on breakable walls
Fixed quitting issue when opening settings from the pause menu
Fixed issue where pressing jump after pausing reopened the pause menu
Fixed settings menu requiring multiple clicks when accessed from pause
Fixed credits scene speed
New
Sprinkler animations
More desaturated objects
