Thank you for your support and feedback! We are about to roll out our first major version update. This update will bring a more linear level experience, clearer strategic skill combinations, more balanced distribution of in-level and store resources, and significantly improved game efficiency. Both new and old players will enjoy a smoother gaming experience. Additionally, we have fixed numerous bugs reported by players.
95% of the levels have been reset:
● More linear level routes
● Easier difficulty to get started
● More rhythmic progression
● More balanced distribution of level resources
Bug Fixes:
● Fixed the issue where some devices get stuck on the loading screen, preventing normal gameplay.
● Fixed air wall and obstruction bugs.
● Fixed monster spawn point duplication bugs.
● Fixed level continuity issues.
● Fixed the problem of overlapping teleport point positions with air walls.
● Fixed skill cooldown effects.
● Fixed skill silence effects.
● Fixed the healing skill bug of Nomadic Shamans.
● Fixed the bug with Stone Hammer's dying strike skill
● Fixed the normal attack damage bug of Cave Spiritists.
● Adjusted the dying explosion skill of Wilderness Stone Hammer.
● Fixed the summoning skill bug of Wilderness Archers.
● Fixed the issue where flying characters could be shot down by the protagonist.
Important Note:
Due to the extensive nature of the reset content, old save data will not be compatible. We sincerely apologize for this inconvenience and ask for your understanding. We look forward to you having a better experience with the new content! We will continue to pay attention to your feedback and welcome suggestions in the community. Thank you for your patience!
— The Soul Revelation Development Team
