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The Road Ahead

Hello friends!
Now that the early access version has been launched it’s time to share with you our plans about the future development of Super Cane Magic ZERO.

Consider this thread a quick explanation of our Trello board for those of you who prefer the good old plain text.

We have three short term goals, that include the changes and new features we’re going to develop in the next couple of months.

Consolidation of the content

To be completed in a few weeks

  • Fix major and minor bugs
  • Upgrade enemy AI system
  • Improve loot system and game progression (difficulty scaling with loot)
  • Volcano Tileset improvement (new tiles, improved visuals)

More content

Likely to be developed in a few months

  • More rooms for the challenge mode
  • Upgraded level generation (secret and locked doors)
  • Hidden/invisible items (chests, ground traps, enemies, doors)
  • Redesign/rebalance coherent enemies and item set
  • More bosses
  • New arena

Story mode, Chapter I

Late October, planned for Lucca Comics and Games 2015

  • Tileset 2
  • New enemies
  • New bosses (Story mode area 1, 2)
  • NPCS

Remember that story mode chapters are going to be part of the early access process, no extra purchases will be required!