We are happy to present you our first patch since the game is live!
If you want to know what we are working on, our dev-board/roadmap on trello is still WIP, but you can find it here.
EARLY ACCESS BUILD 4 HOTFIX
- Fixed a bug where sometimes controls stopped working
- Fixed a bug that caused unlockables to show two times in the unlock menu
EARLY ACCESS BUILD 3 PATCH NOTES
NEW FEATURES / IMPROVEMENTS
- Now a campfire room should always spawn before boss rooms in Challenge Mode
- You can now pause the game using the back button using a supported controller
- You can now exit a game using a supported controller
- You can now partially configure keyboard controls
- The Inventory GUI now displays suggestions and advanced info
- When a character dies in a co-op game, a "go to campfire" suggestion is now displayed over his health bar
- Improved challenge mode interface to display biscuits and lives
- You can now configure the game volume and mute the game from the main menu
CONTENT
- Added a new internet favourite throwable item
- Fixed few game rooms that were causing movement glitches
- Improved some game rooms with more traps and more interesting enemy placement
- Added a basic Tutorial Level
- Fixed some translation issues and typos
- Added content to non transalted interface labels
- Added super secret 8 bit mode :D
BALANCE
- Unlockable characters now cost much more dog biscuits
- Common melee enemies deal significantly more damage
- "Eyeman" enemies now attack much more frequntly
- Eating items now grants less health or deals less damage
- Mariangiongiangela recovers less health when eating items
- Flascio has now 2% more base dodge chance
- Melee items stun duration increased slightly
- Salame coins and dog biscuits now disappear after a while
FIX
- Fixed wrong sound effects when hitting stuff with melee weapons
- Fixed a bug that made player characters unresponsive if they were stunned while eating an item
- Fixed a bug that sometime disruped the spawn position of players at the beginning of a level
- Fixed a bug that would remove tile strips from the level
- Fixed the shadow for small "face" enemies
- Fixed a bug that scrambled level tiles during subsequent games making levels unplayable