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Early Access Builds 3 / 4

We are happy to present you our first patch since the game is live!
If you want to know what we are working on, our dev-board/roadmap on trello is still WIP, but you can find it here.

EARLY ACCESS BUILD 4 HOTFIX

  • Fixed a bug where sometimes controls stopped working
  • Fixed a bug that caused unlockables to show two times in the unlock menu

EARLY ACCESS BUILD 3 PATCH NOTES

NEW FEATURES / IMPROVEMENTS

  • Now a campfire room should always spawn before boss rooms in Challenge Mode
  • You can now pause the game using the back button using a supported controller
  • You can now exit a game using a supported controller
  • You can now partially configure keyboard controls
  • The Inventory GUI now displays suggestions and advanced info
  • When a character dies in a co-op game, a "go to campfire" suggestion is now displayed over his health bar
  • Improved challenge mode interface to display biscuits and lives
  • You can now configure the game volume and mute the game from the main menu

CONTENT

  • Added a new internet favourite throwable item
  • Fixed few game rooms that were causing movement glitches
  • Improved some game rooms with more traps and more interesting enemy placement
  • Added a basic Tutorial Level
  • Fixed some translation issues and typos
  • Added content to non transalted interface labels
  • Added super secret 8 bit mode :D

BALANCE

  • Unlockable characters now cost much more dog biscuits
  • Common melee enemies deal significantly more damage
  • "Eyeman" enemies now attack much more frequntly
  • Eating items now grants less health or deals less damage
  • Mariangiongiangela recovers less health when eating items
  • Flascio has now 2% more base dodge chance
  • Melee items stun duration increased slightly
  • Salame coins and dog biscuits now disappear after a while

FIX

  • Fixed wrong sound effects when hitting stuff with melee weapons
  • Fixed a bug that made player characters unresponsive if they were stunned while eating an item
  • Fixed a bug that sometime disruped the spawn position of players at the beginning of a level
  • Fixed a bug that would remove tile strips from the level
  • Fixed the shadow for small "face" enemies
  • Fixed a bug that scrambled level tiles during subsequent games making levels unplayable