Max lives per level is now 2x number of active players
Every in-game shop now has a special stand that spawns better quality items
Updated stats available to weapons and tools to have better Affix distribution. This could have made some items obsolete
Added one extra level to "Totemland" and "Two Rocks"
Mariangiongiangela's "Buon Appetito!" mana cost decreased from 40 to 35
Fixed a bug that caused the game to grant twice the health when eating items
Item cost rebalanced
Interface / controls
Added a visual feedback displayed on the character when items or special abilities consume mana
The minimap now displays a blinking feedback when a new room becomes accessible in a dungeon
Tweaked arena user interface, score points now have dark background and should be more readable
Added "hide GUI" command (F11)
Added "Show FPS" command (F10)
Opening the inventory and map interfaces in co-op games now requires to hold the proper button for a fraction of a second. This avoids the unintentional distruption of the game flow that happened when players accidentally pressed the map/inventory commands
Changed inventory navigation controls. Follow on screen hints
Added a visual feedback when purchasing items from shops or dispensers
Added a visual feedback when it's impossible to purchase something because the player has not enough salami
Player health bars now display a different color based on the amount of health the character has left
Gear is now highligted in-game by a colored effect that displays it's rarity
Item description now displays stats and traits coming from Affixes in a different color
Added a 0.7s forced delay between the end of a dialog and any next interaction. This stops users from accidentally opening an endless chain of dialogs
Fixes
Fixed a bug that prevented the item name tooltips from being displayed when interacting with an object on a pedestal
Fixed a bug that caused the game to crash if F12 was used to take a screenshot
Fixes few typos here and there
Fixed a bug that crashed some AIs if their target died
Fixed a bug that was preventing item pick-up if the inventory was full but a viable character slot was available
Fixed a bug that prevented to equip an item when inventory was full
Fixed a bug that caused enemy health bars to remain visible after a game ended
Fixed a bug that caused purchased items to require another purchase to be picked up again if dropeed to the ground