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Patch Notes: Beta v0.92 (30030)

Gladiators! We have a new patch live for the Beta of Bloodsports.TV

Patch Notes: Beta v0.92 (30030)

Gameplay

- Added Smart Cast.

By public demand.

- Multiplayer balance tweaks! Health scaling per player for Champions, Beasts and Boxbots reduced from 40% to 30% and damage scaling reduced from 10% to 0%. Henchmen damage scaling reduced from 5% to 0% (and health scaling remaining at 25%). Bosses health and damage scaling unchanged at 50% and 10%.

We noticed that the games often got harder as more player joined the game, especially when player had not yet mastered their tank/healer roles. The idea it for the game to be equally hard - or if not, easier - as more players join in. It’s a co-op game after all.

- Score for being killed is now fully refunded when revived (Gladiator death score remains at -100, but revive score increased from +75 to +100).

You know that friend who always manages to get killed? Just make sure to revive them in time!

- Doubled the coin reward for slaying Beasts.

Because who doesn't love more money?

- Brutalizer Ground Slam ability, Hunter Rocket Jump ability and Old Moose Kick ability now applies its stun with a 0.2 seconds delay to prevent it from interrupting the pull/knockback effect.

Now working as intended.

- Buzzer’s Hyper Discharge now follows the ground!

Outlaws can no longer use stairs as tactical advantage against Buzzer.

- Fixed some wrong Grit (enemy effects resistance) values for Path to Glory rewards and abilities. Lisbeth’s Adamantine Field had most issues, increasing the duration of enemy effects by 33% instead of reducing them by 75%.

Oops.ːcuteː

Art

- The Mad Butcher’s Acid Bombardment ability now has a pulsating cyst in its AOE effect that pops as the AOE explodes.

Yuck.

UI

- There is now a Surrender option in the ingame menu. This ends the game but lets you collect your currently achieved score.

Sometimes you just know its over..

- Vamp Strike, Crit Chance, Crit Damage, Deflect and Grit is now shown in player stats UI in the HUD.

Information, yay!

- Updated and standardized some stats names: ‘Damage’ is now ‘Attack Damage’, all instances of ‘Critical Chance/Damage’ changed to ‘Crit Chance/Damage’ and ‘Stun Resistance’ is now ‘Grit’ (it doesn’t only affect stuns).

- The effect granted by Solar Collector and B2 Power Rod has been renamed from Solar Collector to Recharge to match the items’ ability name.

- The Village Hero’s “Village Hero Immortality” ability has been renamed to “Rallying Cry” to better match what it does.

It didn’t make him immortal...

Sound

- Fixed a bug where dying would override players’ sound settings.

Tech

- Fixed issues with multi-hit projectiles (Buzzer’s Hyper Discharge and more) which caused them to not hit all targets in its path when playing at low frame rates.

- A lot of FPS and Memory optimization.

- Fixed a crash for when Mayor Havok used his Grenade Rain ability.

- Fixed a crash when applying graphics settings (and when applying other settings too if it caused graphics settings to be saved).

Probably the most common crash in the world.

Misc

- Alt and Ctrl are now reserved for Self Cast and Level Up abilities and will automatically follow any changes in hotkeys.

- Game should now attempt to prevent the chat from opening while using Alt + Enter.

Game is now 12% less annoying.

- Numpad enter should now also work for the lobby chat.

That's another 3%!

- Added additional safety checks for resetting player progress from Settings menu.

Can also be used if you just wanna experience the Path to Glory again!

See you in the Arena!