Gladiators! We have a new patch live for the Beta of Bloodsports.TV
Patch Notes: Beta v0.92 (30030)
Gameplay
- Added Smart Cast.
By public demand.
- Multiplayer balance tweaks! Health scaling per player for Champions, Beasts and Boxbots reduced from 40% to 30% and damage scaling reduced from 10% to 0%. Henchmen damage scaling reduced from 5% to 0% (and health scaling remaining at 25%). Bosses health and damage scaling unchanged at 50% and 10%.
We noticed that the games often got harder as more player joined the game, especially when player had not yet mastered their tank/healer roles. The idea it for the game to be equally hard - or if not, easier - as more players join in. It’s a co-op game after all.
- Score for being killed is now fully refunded when revived (Gladiator death score remains at -100, but revive score increased from +75 to +100).
You know that friend who always manages to get killed? Just make sure to revive them in time!
- Doubled the coin reward for slaying Beasts.
Because who doesn't love more money?
- Brutalizer Ground Slam ability, Hunter Rocket Jump ability and Old Moose Kick ability now applies its stun with a 0.2 seconds delay to prevent it from interrupting the pull/knockback effect.
Now working as intended.
- Buzzer’s Hyper Discharge now follows the ground!
Outlaws can no longer use stairs as tactical advantage against Buzzer.
- Fixed some wrong Grit (enemy effects resistance) values for Path to Glory rewards and abilities. Lisbeth’s Adamantine Field had most issues, increasing the duration of enemy effects by 33% instead of reducing them by 75%.
Oops.ːcuteː
Art
- The Mad Butcher’s Acid Bombardment ability now has a pulsating cyst in its AOE effect that pops as the AOE explodes.
Yuck.
UI
- There is now a Surrender option in the ingame menu. This ends the game but lets you collect your currently achieved score.
Sometimes you just know its over..
- Vamp Strike, Crit Chance, Crit Damage, Deflect and Grit is now shown in player stats UI in the HUD.
Information, yay!
- Updated and standardized some stats names: ‘Damage’ is now ‘Attack Damage’, all instances of ‘Critical Chance/Damage’ changed to ‘Crit Chance/Damage’ and ‘Stun Resistance’ is now ‘Grit’ (it doesn’t only affect stuns).
- The effect granted by Solar Collector and B2 Power Rod has been renamed from Solar Collector to Recharge to match the items’ ability name.
- The Village Hero’s “Village Hero Immortality” ability has been renamed to “Rallying Cry” to better match what it does.
It didn’t make him immortal...
Sound
- Fixed a bug where dying would override players’ sound settings.
Tech
- Fixed issues with multi-hit projectiles (Buzzer’s Hyper Discharge and more) which caused them to not hit all targets in its path when playing at low frame rates.
- A lot of FPS and Memory optimization.
- Fixed a crash for when Mayor Havok used his Grenade Rain ability.
- Fixed a crash when applying graphics settings (and when applying other settings too if it caused graphics settings to be saved).
Probably the most common crash in the world.
Misc
- Alt and Ctrl are now reserved for Self Cast and Level Up abilities and will automatically follow any changes in hotkeys.
- Game should now attempt to prevent the chat from opening while using Alt + Enter.
Game is now 12% less annoying.
- Numpad enter should now also work for the lobby chat.
That's another 3%!
- Added additional safety checks for resetting player progress from Settings menu.
Can also be used if you just wanna experience the Path to Glory again!
See you in the Arena!