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Vehicle No. 4 — Release Notes
Version 0.4.1a – Early Access Beta
General Updates
- Simplified Unlocks: Unlock all content by completing every character on Difficulty III and once on Difficulty V.
- Vehicle Collision Damage: Colliding with enemies deals damage equal to your current armor.
- Enemy Collision Behavior: Enemies cause collision damage only once per second.
- Weapon Overview: Added stack and connection counters for active module behaviors.
New Characters
- Thorn: A defensive-focused character.
- Emberly: Deals more damage with burn on enemies with oil.
New Modules & Weapons
- Unstable Experiment (Module): Deals self-damage on every 3rd hit, but gives a large power boost.
- Hose Connection (Module): If Weapon A kills, reset Weapon B's cooldown.
- Push Back Ram (Module): Knocks enemies back, deals armor-scaled damage, and increases armor.
- Connected Module Highlighting: Connected modules show their counterpart.
Visual Improvements
- New Character Portraits: Updated artwork for all characters.
- Enhanced Visual Effects: Post-processing effects added across all scenes and UI.
- Crit Damage Display: Critical hit damage now shown in red.
- New Background: Added environmental elements to improve background scene.
Balance Changes
- Plasma Cannon: Buffed attack speed (1.5 → 1.8 attacks/sec).
- Flamethrower: Nerfed attack speed (2.0 → 1.7) and damage (/2 → /4).
- Dynamite: Damage halved (still cascades with half weapon damage).
- Armor Converter: Reduced critical hit chance and damage.
- Hydraulic Pump: Nerfed, now includes Mechanical category.
- Relay: Adds Electric Category.
- Base Health: Increased from 50 → 100.
Misc & Bug Fixes
- Controller Fixes: Improved multiple controller input issues.
- Tutorials: Added more in-game instructional content.
- Linux Graphics: Switched to prefer Vulkan API for better performance.
- Vehicle Hit Sound: New sound effect plays when vehicle takes damage.
- Behavior Counters: New counter system tracks special character behaviors.