Developer postOriginal post (opens in a new tab)

Update #4: Bug fixes, AI improvements, new island

Hello everyone,

In the latest update we have fixed several bugs, improved the AI a little bit and added a new island.

Bug fixes / changes:

  • Singleplayer: Back to main menu is working now
  • Singleplayer: MG turrets fire on mechs again
  • Singleplayer: Mines will explode when mechs are dropped on them
  • Singleplayer: AI with difficulty "Hard" or "Ultra" will now attack MG turrets when being targeted by them
  • Singleplayer: When attacking with mechs, the AI mechs will now try to actively "hunt down" your mechs instead of just standing there
  • Singleplayer: Removed the attack cost multiplier (it is still there in multiplayer)
  • When attacking with your mechs/dropship, the enemy buildings should now reveal correctly on the 2D map
  • Mechs will move closer to the buildings they are attacking
  • Range of the MG turret was reduced slightly
  • You can now remove ruins and clear dirt tiles by selecting a building from the menu and clicking multiple times on the same tile
  • The classic scroll mode is scrolling faster now and it should be a little bit smoother
  • In addition to the mouse scrolling modes you can now also scroll with the keyboard (W,A,S,D or arrow keys)
  • Added a new island: "The Hill" ;)

We hope you will enjoy it :)

Best regards,
the ByteTrail-Team