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Update #2: Preidon Islands

Hello everyone,

While we are still working on the AI and singleplayer we have also tweaked some multiplayer things:

We have added a new map based on feedback from Preidon and decided to call it "Preidon Islands" ;) Additionally, we have optimized the maps "Desert Storm" and "Island 1".

The match screen (where players connect to each other) is now implemented as a tab. This makes it possible to switch between the lobby chat and the match screen anytime.

And finally, the following bugs have been fixed:

  • Damage of mech weapons adjusted (MG, Cannon)
  • Damage of MG Turret adjusted
  • Increased AA (anti air) range against Dropships
  • Improved colliders on "Island 2" (water holes)
  • Fixed problems with the selection of the mech station
  • When mechs are placed automatically, mines should no longer explode immediately. They will explode after all mechs have been placed.
  • Weapon sounds should no longer loop endlessly.
  • Added sound notifications in the lobby when the application window is out of focus or minimized.
  • Temporary solution: Made the lobby optional because some players had problems connecting to the lobby server.
  • And a few smaller bug fixes..

Best regards,
the ByteTrail-Team