Hi everyone,
We’re about ready to roll out an overhaul of the mission system which will quite significantly change how combat works. We’d love to hear your feedback on the changes so we’ve created a Beta test version of the game to try them out.
**PLEASE NOTE** the Beta branch does contain a number of bugs – this build is to test upcoming changes only.
Accessing the Beta branch
[img=http://www.blazinggriffin.com/wp-content/uploads/2014/06/Beta.jpg]
- From the Steam client, right-click on Distant Star: Revenant Fleet and select Properties and then the Betas tab.
- Enter the access code, “dsrfbetatest” and click Check Code.
- Select “betatest – Beta testing branch” from the drop down menu.
Your Steam client will automatically update your install of the game to include the changes.
If you would like to revert to the main version of the game, simply select “NONE – Opt out of all beta programs” and the client will update the game.
Known Bugs
There are some bugs with the Beta branch, so it’s worth noting that before you try it out.
The main one that may affect gameplay just now is a save game bug that causes missions not give out rewards if you save the game and reload. The team are working on and fix for this and we are aiming to have the new changes rolled out next week. So if you want to wait until then to try them out, you can.
Combat Changes
We’ve completely overhauled the spawn system so you will no longer trigger more waves of enemies so often and they will be generally be less predictable. This quite significantly changes the pace and flow of the game with the average mission time now around 5 to 15 minutes. Be warned - enemies may now attack you from different positions and generally behave a little more sneakily! In addition there are a number of new UI & usability changes in place.
Drop by the forums and let us know what you think of the changes.
Some detals of the changes can be found here:
http://steamcommunity.com/app/335830/discussions/0/611701999516979801/