Hi everyone,
There's no patch this week but given there's been a lot of discussion about some aspects of balancing, we've put together a blog post to update you all on what's currently being worked on.
The short version of what's coming up in March:
Shop system
- We are tweaking the values of the currency system – things will cost more but you’ll get more as rewards.
- Ensuring shops appear and are clearly marked in all sectors.
- Ensuring ships, supplies and repairs are more readily available (esp. via shops).
- Removing the chance that a mission will result in no reward.
- Adding more attachments and upgrades to the game.
Missions
- Reduction in the number of trigger spawns in missions (this should improve pacing with periods of non-combat).
- More random chance of trigger spawns (you won't always get a spawn in a certain location).
- You will be a lot less likely to trigger more spawns while in combat.
- Addition of patrols and lurkers to maps.
- Improvements to the spawn formations (where / how they spawn).
This is only part of the work we're doing just now, but it's the main things that's coming back to us from players just now so we wanted to post an update. We're confident that players will be pretty happy with the effect of these and other changes.
You can read the full blog post here - if you have any questions then leave a comment.