This is the second content update of 2015 and we’ve added quite a few features.
Pause Function
You asked, we delivered! SPACEBAR will pause the game and let you issue commands to your ships.
All Ships Unlocked in Starting Store
For the duration of alpha, players can now buy the Carrier, Rogue and Dreadnought class of ships in the starting shop. This is to allow alpha players to experience all classes of ships and also so we can get feedback on each of them.
Note – this is for alpha ONLY! After alpha, only the Pulsar, Tech and Lancer will be available in the starting shop.
Improved Loot Tables
Loot tables have been improved, which means missions can now reward more appropriate amounts of credits, weapon and system upgrades. Also, you will occasionally be able to increase the size of your fleet with ships being offered as mission rewards.
New Weapons
- Flak Barrage – take out swarms of drones.
- Sustained Mending Pulse – drop a static AE heal.
- Sustained Damage Pulse – drop a static AE damage.
- Divert Power – increase damage dealt but increases damage taken.
- Ion Storm – Targeted AE storm that damages shields and energy.
- Mines & Turrets – deployable by the Carrier.
Subsequent content updates will introduce more upgrades and attachments.
Mines & Turrets
In addition to being deployable by your Carrier, mines and turrets have also been added as terrain features on maps.
Abilities
Ship abilities now appear on the UI regardless of whether the ship is selected.
Agro System
Enemy ships will now react more intelligently to being damage by your fleet.
New Mission Type – Hunt
Hunt down an enemy ship in a range of different map setups.
Full patch notes can be found on our blog here.