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Version 1.0.2.2 Released

Today’s patch brings a number of changes, bug fixes and balancing updates. These are geared towards points raised by players over the past couple of weeks about issues they were facing with the game.

Saving & Escape

We've added an Escape button to allow you to jump out missions before they are complete. This will consume 1 supply and apply critical damage to your ships (you can't escape if you have no supplies).

Saving is no longer possible in-mission - you need to jump out to the sector map to save, where you can do so without penalty.

No Supplies

If you run out of supplies, then each jump has an increasing chance to apply critical damage to a ship in your fleet.

Starting Shop

We've unlocked all ship in the starting shop - have fun!

Class Changes

We've made a number of changes to each class (more details in the patch notes on our blog).

Dual Monitors

We've implemented a fix for the game minimising if you clicked off screen while using dual monitors. Players should turn off full screen via Display Options (windowed mode will be used but there will be no border on the windows) and you will now be able to click to your second screen.

Enemy Fleet Scaling

We've made a number of improvements to how enemy fleets scale:

  • Disabled random activation timers on triggers to remove unintended chance of enemies spawning at similar times.
  • Reduced the number of fleets spawning in Ambush, Defend and Boss Battles.
  • Removed some of the higher quantity pirate fleets from the game.
  • Updated A’kari fleets to new points system.
  • Updated Orthani fleets to new points system.
  • Player now notified when Erebus defence stations are under attack.
  • Reduced the sector fleet scaling to accommodate for enemies gaining more Attachments over sectors.
  • Hostile fleet Attachments now scale based on Sector number not Danger Level.

This patch also includes a lot of balancing and bug fixes - more details can be found on our blog.