This update includes an overhaul of the Erebus Platform fight and a number of balancing and bug fixing changes.
- Erebus mission updated.
- Added mines to Erebus level.
- Adjusted when fleets spawn in on Erebus platform.
- Escort3 missions have been changed into Escort1.
- Skill sockets now flash when they have been unlocked.
- All AI now has a delay between checks for activation which is a range editable by design.
- Adjusted random ranges on 'use attachment' timers for AI.
- Loot items are now automatically scrapped if the fleet browser is closed without using them (popup warning is displayed)
- Overhaul of ship thruster system. All ships moved over to use new system, which does not interfere with particle vfx appearance.
- The credits amount on the shop item will now be either green or red depending on whether the player has enough credits to purchase the item or not.
- Additionally altered the purchase confirm and replace confirm dialogues so that they no longer rely on the the + or - symbols.
- Added two new shops.
- Energy modifiers now apply a fixed increase/decrease rather than a multiplier.
- Added SelfHullRepairAI.
- Added SelfShieldRepairAI.
- Updated system attachments to use new AI.
- Updated sustained damage pulse AI to prioritise certain ships.
- Force targeting now has super awesome damage mitigation.
- Disengage now also increases ships speed.
- Updated Target Painter Icon.
- Defend 1 objective should now appear on Medium Map 2 and Medium Map 3.
- Updated descriptions for ships.
- Added Target Painter prefab.
- Escape button now has the correct sprite on it.
- Fixed the tooltip alignment on the Supply icon.
- Storm attachments will now not become available again until the previous storm has died out.
- Core weapons are now always just called 'Weapons' in any player-facing text.
- Reduced the delay on the XP in the battle report to 0.5s and the time it takes to alpha in to 0.25s
- Removed disabled shields from ships that didn't have shields.
- Moved the position of command ship in start mission so that all Akari NPC focus on it.
- All ships can now display a tooltip if they have a description set on them and the 'showHUDTooltip' flag is set on the Ship script.
- Added tooltip to the orbital platform.
Full details can be found on our blog here.