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Version 1.0.3.1 Released

This update includes an overhaul of the Erebus Platform fight and a number of balancing and bug fixing changes.

  • Erebus mission updated.
  • Added mines to Erebus level.
  • Adjusted when fleets spawn in on Erebus platform.
  • Escort3 missions have been changed into Escort1.
  • Skill sockets now flash when they have been unlocked.
  • All AI now has a delay between checks for activation which is a range editable by design.
  • Adjusted random ranges on 'use attachment' timers for AI.
  • Loot items are now automatically scrapped if the fleet browser is closed without using them (popup warning is displayed)
  • Overhaul of ship thruster system. All ships moved over to use new system, which does not interfere with particle vfx appearance.
  • The credits amount on the shop item will now be either green or red depending on whether the player has enough credits to purchase the item or not.
  • Additionally altered the purchase confirm and replace confirm dialogues so that they no longer rely on the the + or - symbols.
  • Added two new shops.
  • Energy modifiers now apply a fixed increase/decrease rather than a multiplier.
  • Added SelfHullRepairAI.
  • Added SelfShieldRepairAI.
  • Updated system attachments to use new AI.
  • Updated sustained damage pulse AI to prioritise certain ships.
  • Force targeting now has super awesome damage mitigation.
  • Disengage now also increases ships speed.
  • Updated Target Painter Icon.
  • Defend 1 objective should now appear on Medium Map 2 and Medium Map 3.
  • Updated descriptions for ships.
  • Added Target Painter prefab.
  • Escape button now has the correct sprite on it.
  • Fixed the tooltip alignment on the Supply icon.
  • Storm attachments will now not become available again until the previous storm has died out.
  • Core weapons are now always just called 'Weapons' in any player-facing text.
  • Reduced the delay on the XP in the battle report to 0.5s and the time it takes to alpha in to 0.25s
  • Removed disabled shields from ships that didn't have shields.
  • Moved the position of command ship in start mission so that all Akari NPC focus on it.
  • All ships can now display a tooltip if they have a description set on them and the 'showHUDTooltip' flag is set on the Ship script.
  • Added tooltip to the orbital platform.

Full details can be found on our blog here.