Hi everyone,
This patch brings a large number of balancing improvements aimed at improving the pace and flow of the game. A large part of this has been refactoring the numerical values such as shield and hull strength (one pip is now 1000 instead of 40) which now allows a little bit more flexibility when adjusting damage output and other related values.
In addition to this, a lot of work has been carried out on the final battle and general spawn behaviour of enemy fleets, which will be a bit more forgiving in places (but also tough as hell at times too!).
The team have also added some new attachments and a weapon for you to play with! Have fun blowing ships up in slightly different ways! ;)
You can read the full patch notes on our blog here.
http://store.steampowered.com/app/335830