Hello everyone,
After quite some time, one of our level designers was able to work on a small update for the game. While all three of us are currently focused on finishing our studies, we still wanted to share a quick update—and let you know we’re still here.
Changelist:
- Fixed several instances of slippery stairs and floors, making gameplay feel smoother in certain areas
- Added two additional bonfires (respawn points) to improve level flow and reduce backtracking (and frustration) after dying
- Enhanced a few locations visually and introduced a subtle fog effect
- Adjusted enemy attack speeds to improve overall combat balance and fairness.
We’re truly grateful for all the feedback we’ve received — both positive and negative — as it helps us improve our skills as game developers.
Happy playing!
