Features
Enemies now get staggered and interrupted upon receiving damage
Staggers are triggered when enemy health falls below certain health thresholds
Damage source influences the duration of the stagger
Added a setting to adjust overall blood visual levels
Added camera shake to certain events
Bug Fixes
Rifle wouldn't play reload animation in certain scenarios
Launcher wasn't reloading on shoot as expected in certain scenarios
Tweaks/Balance
Added weapon sway relative to camera motion
Improved gun positional rotation relative to recoil when shooting
Further improvements to blood VFX
Improved enemy jump animations
Visual layout improvements to PC control bindings page
Added scale in to enemy orb projectile type attacks
Added more prominent casting SFX to powerful enemy spells
Further improvements to various other VFX
