Features
Added Gamepad aim assist and toggle setting
Added Screen Space Ambient Occlusion GFX setting
All GFX settings changes should no longer require a restart to take effect
Improved visual feedback on successful shots with hitscan and bullet based damage
Certain enemies can now traverse up and down ledges
Added Warp Gate VFX on use
Added VFX to enemies hit by EMP
The current game version is displayed in the pause menu and end of game screen
Added new keyboard control binds:
Toggle UI (Keypad - )
† Take Screenshot (Keypad + )
Bug Fixes
Look sensitivity setting wasn't being applied to camera movement
Fixed Malignant Sonar not revealing enemies
Crows would fly in an unexpected manner after the game was un-paused
Critters could experience navigation issues
Improved monster pre-spawning and pooling
You can no longer pause during death or the end game screen
Added extra measures to keep flyer type enemies within the game bounds
Ammo casings discharged after firing weren't behaving properly over time
Sequential texts and timers will now pause/un-pause with the game
Switching to gamepad input will set a menu selection if there isn't one
Switching between input devices will properly update cursor state
Many SFX will now pause and un-pause with the game
Tweaks/Balance
Improved world lighting
Increased the pickup range on Shrine Orb pickups
Added a slight delay to Static Charge detonations
Reduced Shotgun primary fire shrapnel spread
Improved several enemy's animation transitions
Further GUI improvements
† Screenshots are saved to - C:\\Users\\AppData\\LocalLow\\HuxDev\\EXON\\Screenshots
