Features
- The last few enemies of each round get markers placed on them
- Health and Nanite bars will flash when either resource is gained
Bug Fixes
- Seeker missiles could retain previous targeting info
- Improved collision detection for Rifle and Minigun primary fire and both Launcher projectiles
- Fixed additional object pool issues
- Tips now fit properly on Steam Deck screen
- Spell Demon ability Impale now only deals 1 instance of damage per cast
- Flyer dissolve effect on death fix
- Fragmented corpses weren't always behaving as expected
- Improved jump mechanics and grounded checks, particularly when on slopes
- Mutant wasn't always using cloaking ability upon spawning
Tweaks/Balance
- Ease some effects in/out at the start/end of rounds
- Siphoning Blade size and damage increased
- Misc augmentation "Unrelenting Onslaught" changed to: removes movement penalty for all guns and increases base movement speed
- Pistol augmentation "Sentry Turret" can now shoot multiple enemies within range
- Set frame rate target/limit to max refresh rate
- Flyers max attack range and fly height reduced
- Psionic Blast augmentation "Psionic Evisceration" changed to: blast damage is multiplied for each target hit
- Minigun augmentation "Regenerating Artillery" removed
- New Minigun augmentation "Titan Cartridge" - increases max ammo capacity
- Minigun secondary fire Orb of Annihilation damage is now calculated from base max ammo size
- Improved Minigun secondary fire Orb of Annihilation targeting system
- Enemies will gradually turn towards the player when attacking or casting spells
Optimisations
- Increased GPU Instancing utilisation
