Features
- Add smoothening/dampening to camera look when using a gamepad
- Add slider setting for maximum standard corpse count
- Add tutorial menu demo videos for orb mechanics
- Show nanite cost for abilities at bottom of GUI card
- Flyer enemies dissolve effect on death if not fragmented
- Add hit VFX for several projectile attacks
Bug Fixes
- Anti Aliasing settings not saving/loading
- Crimson Combustion can't damage enemy shields
- Enemy Colossus movement not locked when casting certain spells
- Augmentation Regenerating Artillery can fire below 0 ammo
- Siphoning Blade can hit more enemies than the intended amount
- Shotgun augmentation Eternal shredder doesn't always proc
- Shotgun augmentation Eternal Shredder procs while reloading could result in reloading past the max ammo count
- Enemy projectiles will now collide properly with terrain and other obstacles
Tweaks/Balance
- Crosshairs changed to opaque teal
- Adjusted post processing to improve visibility in dark areas
- Improved all gunshot SFX
- Steam Deck uses low texture quality by default
- Settings now specifies AMD FSR 3.1
- Colossus will cast Meteor in more scenarios
- Minigun secondary Orb of Annihilation moves faster, has shorter acquisition range and reduced duration
- Adjust damage feedback SFX thresholds and have more distinguished sounds for breakpoints
- Siphoning Blade heals for a greater amount for each target hit
- Enemy barrier damage particles replaced
Optimisations
- Reduced memory usage
- Reduced run time memory allocations/garbage collection
- Reduced render calls
