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Customizable class update with 48 new spells, new maps, and a new game mode!

We have exciting news this week, after 8 months of development followed by a furious last few weeks of bug fixing, we are now finally launching a huge update. This is a major step towards launching the Free-to-Play transition and represents much of the content you will see in that update.

For the next few weeks your help will be crucial for helping us balance and bug test the customizable class system with it’s 48 new spells, new maps, and a new game mode. If you have been watching and waiting, now is the time to jump in and play!

There are many great changes and bug fixes between the old build 0.9.7.3 and this new one 0.9.8.9 so instead of going through every single detail I am just going to highlight the main features. If anyone would like to see detailed Patch Notes they can always be found on our Discord channel.

Major Features:
- Customizable class system with 48 new spells - Mix and match each class’s 4 spell slots with 8 new spells to fit your personal playstyle.
- Safeguard - a single player wave survival game mode with 3 difficulty levels.
- 4 new maps - Conquest Market, FFA Temple, FFA Market, and FFA Futhark.
- Updated environment art and refined layouts for all maps.
- Tooltips with detailed descriptions for all class spells.
- Updated character models and textures.

The bi-weekly playtests will continue Wednesdays at 9 PM EST and Saturdays at 3 PM EST but don’t worry if you can’t make it! By joining our Discord server you can easily find people to play with, as well as discuss the latest updates and class builds.

We are incredibly happy to be finally releasing this to the public and can’t wait to hear your feedback so please let us know what you think! I’d like to give a huge Thank You to all the people who have helped us over the past months and also to the whole community for being patient with the development pace. With your help we can make Grimoire great!