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Patch Notes 0.7.9.9 - 01/19/14

General:

  • HUD Display added to show how many ice passive stacks you currently possess. Each stack dissipates over 3 seconds if a new stack has not been recently applied.
  • Ice passive values change: It now takes 6 stacks to proc for an extra 30 damage.
  • Video mode added, (Console command "ToggleVideoMode"). This mode will draw only your crosshair.
  • Earth Passive added. 40% damage reduction with 3 mana steps available. 25% damage reduction with 2 mana steps available. 10% damage reduction with 1 mana step available.
  • Basic server browser is now available in the play menu.
  • Updated Blizzard spell effects to improve performance.
  • Nature passive added. Your player will persist in the passive state for 7 seconds
  • Fire Passive added. The fire trail persists for 3 seconds
  • Part of Fire 1 SFX added. Part of Fire 2 SFX added. Temp rabbit SFX added.
  • HUD indicator added for nature passive
  • HUD indicator added for current amount of ice passive stacks you possess
  • Added passive names, descriptions, and icons to class menu.
  • Performance improvements made to some fire effects.
  • Added spell effect for Nature passive transition.
  • Added hit effect for earth.
  • Prototype Free for all mode added to cater to smaller player counts

Bugfixes:

  • HUD indicator for repel cooldown will now display properly.
  • Damage now scales correctly on Nature Wisp.
  • Server browser fixed.

Maps:

  • Collision fixed on multiple buildings to prevent players getting stuck inside.
  • Many changes to conquest_Market’s middle area and raised platforms.
  • Added new FFA map called FFA_quarry.
  • Minor changes to conquest_temple near middle path for balance.
  • New post process chain added to conquest_slums.
  • Various minor changes to all maps to fix floating meshes, collision, and for performance tweaks.