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Grimoire Patch Notes 0.8.0.8 - 02/03/15

General

  • Nether(2) Changes: Tickrate reduced to four times per second.
  • Damage value changed to 25 per tick from 100. Mana burn value changed to 8 per tick
  • Nether(2) Castable range doubled
  • Various Nether(3) grab ability bugfixes added
  • Players are now damaged when Nether(3) grabs them
  • Numerous balance changes to selectable spells.
  • Increased speed and reduced damage of earth 1.
  • Placeable Shield mesh changed a dome shape, applied new texture, and increased size
  • Placeable trap spell now raises from the ground instead of appearing suddenly.
  • Shattering spell effect has been added to the end of Stoneskin.
  • Updated Trap with a spawn particle effect. Increased trap escape window by 0.25 seconds.
  • Updated various menus with alpha logo.
  • Added Nether hand particles to Nether wizard.
  • Added DynamicShadows toggle to OptionsMenu.
  • Dynamic shadows is now turned off by default
  • Nether added to class selection menu.
  • Performance improvements to Earth 3 (sandstone) retrigger.
  • Reduced cooldown, increased momentum transfer, increased radius, and increased projectile speed of Blowback.
  • Juxtapose projectile can be teleported to repeatedly during its lifespan.
  • Improved performance of Meteor Storm ground particles.
  • Reduced Meteor falling speed from 2000 to 1500, resulting in a 0.3 second additional window to escape Meteor storm.
  • Reduced damage on Nether ultimate.
  • Increased damage on Nether 2.
  • Update to Magma Bomb particle system.
  • Reverb volumes added to levels
  • Added new spectator functionality for stopping movement(default bind is V)
  • Added early Nether spell effects 1,2,3,4
  • Added temporary Nether SFX
  • Added Lightning 1,2,3 SFX
  • Animation added to a grabbed player
  • Minor attenuation changes to sounds
  • Nether(4) Ultimate is now a channeled ability. The casting player is unable to move or use abilities while it's being channeled.
  • Play menu now allows you to specify a max ping for quickplay.
  • Nether(1) now has a short cooldown duration if the projectile does not travel for a long period of time. This is in place to limit spam casting at short distances
  • Added new finished FFA Map: FFA_Slums
  • Added new basic layout pass FFA Map: FFA_new
  • Conquest_quarry: Replaced placeholder meshes with custom Grimoire art.
  • Changes to middle control point layout.
  • Conquest_market: Various cosmetic and collision changes.
  • Conquest_temple: Various cosmetic and physvol fixes.
  • Conquest_slums: Various cosmetic and performance fixes.

Bugfix:

  • Fix added for player materials not properly setting back after manastepping and stoneskin(This was very prevalent in FFA mode)
  • Juxtapose projectile can no longer be teleported to after it has expired.
  • Fix for resolution and windowed/fullscreen bugs.
  • Fix for menu gradients at 8:5 and 4:3 resolutions.
  • Range indicators should no longer persist if you're killed while casting
  • Nature explosion shockwaves now align correctly to the object they collide with.
  • Player counts are now properly being set after a map transition occurs
  • Fix added for player counts in servers reporting incorrectly
  • Bugfix for ground targeted spells casting on walls.
  • Bugfix for ground targeted spells failing to cast and going on cooldown
  • Ice passive will no longer proc on allied players.
  • Ground targeting reticle is properly destroyed on death.
  • Trap (Chains of Binding) will trigger if cast directly on an enemy player.
  • StopFire sound duplicating on sustained damage spells.
  • Servers will no longer allow new players to join past the maximum player count
  • Various bugfixes add for Nether(Q) (Grab ability)
  • Lodestone causing your player to fall through terrain should no longer occur
  • Nether HUD icons have been updated.