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Patch Notes 0.7.9.4 - 01/03/14

Today's playtest is at 3 PM EST (9 PM CET) and our main focus is on making sure the connection bug is fixed (Player kicked on map change and unable to reconnect). Please let us know if you experience this bug in particular.

General:

  • Fixed bug that caused earth ultimate to deal damage to yourself.
  • Changed main menu music to new Grimoire track made by Marcus Zuhr. Added two new Fireball explosion particles.
  • Charged fireball will now use larger explosion depending on its level of charge.
  • Charged fireball will now use different sound effect depending on its level of charge.
  • Fire projectile particles will now conform properly to terrain.
  • Fixed a bug with capture point sound effects not properly playing.
  • Rewired functionality of lodestone. This ability will now take you into the air from your casting location. After 2.5 seconds you will shoot towards your aimed location, dealing massive explosion damage once you reach your target.
  • Added new utility spell: Chains of Binding. Player places a trap, it lasts until its sprung or the player who cast it dies. When its sprung it traps a player for ~3 seconds where they cannot escape by basic movement or manastep. The trap can be fired into and out of.
  • Added admin command to TP to a players location.
  • Nature(2) spell damage bug fixed.
  • Added spell names to spell descriptions in class selection menu.
  • Changed names of maps to more accurately fit their environments and game modes. grim_breach is now conquest_slums, grim_innercity is now conquest_temple, grim_thepass is now conquest_quarry, grim_market is now conquest_market.

Quarry:

  • Added second level of verticality to area around #3 control point.
  • Fixed issues with the #2 control point being assigned to wrong team.

Slums:

  • Added decorative trim to all buildings in playable area.
  • Fixed collision issues with various meshes.
  • Replaced stretched support pillars with new mesh.
  • Added doorways and awnings to most buildings in playable area.
  • Added in various cosmetic meshes to 2nd and 3rd levels.
  • Various performance tweaks to boost FPS including disabling most dynamic shadowing.

Temple:

  • Removed unnecessary and unused path behind the temple and removed the back entrance to the temple as well as changed interior layout of temple.
  • Various minor mesh and landscape fixes.

Market:

  • Changed raised areas by adding a new staircase that is near #3 control point.
  • Moved building behind "sniper nest" on raised area to nerf that spots effectiveness. Players can now AOE the building behind this spot to damage the player using it.
  • Various minor mesh and landscape fixes.