We had a few minor patches that will also be included here.
General:
- Lightning passive duration reduces from 4s to 2.5s.
- Updated shader for hand particles to now receive some lighting.
- Kill Notifications moved to top left corner of the HUD.
- Minimap moved to the top left of the HUD, capture point information has been moved to the left side of the screen.
- Chat message lifetime increased to 10 seconds
- Adjusted base texture settings for buildings, added masks to Rise4,5,6
- Lowered resolution on Wooddrift, WoodWorn, and Plank Tile to 1024 from 2048
- Lowered resolution on matmask textures down to 256
- Added text popup display for when you kill a player. This notification will also inform the the player you killed of your current health when you killed them.
- Player rotation is now forced properly to look towards the correct direction upon teleporting to a capture point (Some bugs remaining with this system).
- A red X will now be shown on the minimap when a friendly player is killed.
- Reduced amount of lines from earth(4) range indicator for better visibility.
- Invisibility/stealthing functionality added(Coming soon!).
- Spawn protection added upon entering into a teleporter. The protection persists for 2 seconds and is broken if you begin casting a spell.
- Added skybeam particles to show capture point information in world space.
- Added new "Low End PC" setting to enable users with dated hardware to play at a reasonable frame rate.
- Controller support added to include all grimoire-specific bindings.
- Nature ult has been changed to a Tree of Life that will heal any allies in its vicinity for 12 seconds.
- Added Nature(2) heal, Ice(4), and objective point ambience sound effects.
- Nature healing effect has been added to Nature(2).
- Ice passive added (Coming soon).
Bug Fixes:
- HUD indicator for repel cooldown will now display properly.
- Keybinds can be properly bound from the front-end menu.
- Kill notifications will no longer overlap.
All Maps:
- Fixed a bug where players could Teleport out of the spawn room.
- Various minor tweaks and issues fixed (Floating meshes, collision, etc)
- Removed ceiling blocking volume to temporarily fix Earth(4) bug.
Quarry:
- Changed layout around final spawn points to give major advantages to defenders.
- Fixed an issue where players could get stuck around rocks near the Church.
Temple:
- Fixed an issue where players would be stuck at the final spawn point.
- Minor layout changes to area between #2 control points.
Slums:
- Various cosmetic meshes added and adjusted. Placeholder materials added to all meshes to replace default materials.
- Replaced large support pillars near middle with multiple smaller supports.
- Removed some cover from middle.
- Improved performance by removing many unnecessary decorative meshes.
Market:
- Changed layout around raised platform areas.
- Fixed an issue where players could get stuck on three peaked roof near Control Points #1 on both sides.