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Patch Notes 0.7.9.8 - 01/13/14

We had a few minor patches that will also be included here.

General:

  • Lightning passive duration reduces from 4s to 2.5s.
  • Updated shader for hand particles to now receive some lighting.
  • Kill Notifications moved to top left corner of the HUD.
  • Minimap moved to the top left of the HUD, capture point information has been moved to the left side of the screen.
  • Chat message lifetime increased to 10 seconds
  • Adjusted base texture settings for buildings, added masks to Rise4,5,6
  • Lowered resolution on Wooddrift, WoodWorn, and Plank Tile to 1024 from 2048
  • Lowered resolution on matmask textures down to 256
  • Added text popup display for when you kill a player. This notification will also inform the the player you killed of your current health when you killed them.
  • Player rotation is now forced properly to look towards the correct direction upon teleporting to a capture point (Some bugs remaining with this system).
  • A red X will now be shown on the minimap when a friendly player is killed.
  • Reduced amount of lines from earth(4) range indicator for better visibility.
  • Invisibility/stealthing functionality added(Coming soon!).
  • Spawn protection added upon entering into a teleporter. The protection persists for 2 seconds and is broken if you begin casting a spell.
  • Added skybeam particles to show capture point information in world space.
  • Added new "Low End PC" setting to enable users with dated hardware to play at a reasonable frame rate.
  • Controller support added to include all grimoire-specific bindings.
  • Nature ult has been changed to a Tree of Life that will heal any allies in its vicinity for 12 seconds.
  • Added Nature(2) heal, Ice(4), and objective point ambience sound effects.
  • Nature healing effect has been added to Nature(2).
  • Ice passive added (Coming soon).

Bug Fixes:

  • HUD indicator for repel cooldown will now display properly.
  • Keybinds can be properly bound from the front-end menu.
  • Kill notifications will no longer overlap.

All Maps:

  • Fixed a bug where players could Teleport out of the spawn room.
  • Various minor tweaks and issues fixed (Floating meshes, collision, etc)
  • Removed ceiling blocking volume to temporarily fix Earth(4) bug.

Quarry:

  • Changed layout around final spawn points to give major advantages to defenders.
  • Fixed an issue where players could get stuck around rocks near the Church.

Temple:

  • Fixed an issue where players would be stuck at the final spawn point.
  • Minor layout changes to area between #2 control points.

Slums:

  • Various cosmetic meshes added and adjusted. Placeholder materials added to all meshes to replace default materials.
  • Replaced large support pillars near middle with multiple smaller supports.
  • Removed some cover from middle.
  • Improved performance by removing many unnecessary decorative meshes.

Market:

  • Changed layout around raised platform areas.
  • Fixed an issue where players could get stuck on three peaked roof near Control Points #1 on both sides.