General
- Nether(2) Changes: Tickrate reduced to four times per second.
- Damage value changed to 25 per tick from 100. Mana burn value changed to 8 per tick
- Nether(2) Castable range doubled
- Various Nether(3) grab ability bugfixes added
- Players are now damaged when Nether(3) grabs them
- Numerous balance changes to selectable spells.
- Increased speed and reduced damage of earth 1.
- Placeable Shield mesh changed a dome shape, applied new texture, and increased size
- Placeable trap spell now raises from the ground instead of appearing suddenly.
- Shattering spell effect has been added to the end of Stoneskin.
- Updated Trap with a spawn particle effect. Increased trap escape window by 0.25 seconds.
- Updated various menus with alpha logo.
- Added Nether hand particles to Nether wizard.
- Added DynamicShadows toggle to OptionsMenu.
- Dynamic shadows is now turned off by default
- Nether added to class selection menu.
- Performance improvements to Earth 3 (sandstone) retrigger.
- Reduced cooldown, increased momentum transfer, increased radius, and increased projectile speed of Blowback.
- Juxtapose projectile can be teleported to repeatedly during its lifespan.
- Improved performance of Meteor Storm ground particles.
- Reduced Meteor falling speed from 2000 to 1500, resulting in a 0.3 second additional window to escape Meteor storm.
- Reduced damage on Nether ultimate.
- Increased damage on Nether 2.
- Update to Magma Bomb particle system.
- Reverb volumes added to levels
- Added new spectator functionality for stopping movement(default bind is V)
- Added early Nether spell effects 1,2,3,4
- Added temporary Nether SFX
- Added Lightning 1,2,3 SFX
- Animation added to a grabbed player
- Minor attenuation changes to sounds
- Nether(4) Ultimate is now a channeled ability. The casting player is unable to move or use abilities while it's being channeled.
- Play menu now allows you to specify a max ping for quickplay.
- Nether(1) now has a short cooldown duration if the projectile does not travel for a long period of time. This is in place to limit spam casting at short distances
- Added new finished FFA Map: FFA_Slums
- Added new basic layout pass FFA Map: FFA_new
- Conquest_quarry: Replaced placeholder meshes with custom Grimoire art.
- Changes to middle control point layout.
- Conquest_market: Various cosmetic and collision changes.
- Conquest_temple: Various cosmetic and physvol fixes.
- Conquest_slums: Various cosmetic and performance fixes.
Bugfix:
- Fix added for player materials not properly setting back after manastepping and stoneskin(This was very prevalent in FFA mode)
- Juxtapose projectile can no longer be teleported to after it has expired.
- Fix for resolution and windowed/fullscreen bugs.
- Fix for menu gradients at 8:5 and 4:3 resolutions.
- Range indicators should no longer persist if you're killed while casting
- Nature explosion shockwaves now align correctly to the object they collide with.
- Player counts are now properly being set after a map transition occurs
- Fix added for player counts in servers reporting incorrectly
- Bugfix for ground targeted spells casting on walls.
- Bugfix for ground targeted spells failing to cast and going on cooldown
- Ice passive will no longer proc on allied players.
- Ground targeting reticle is properly destroyed on death.
- Trap (Chains of Binding) will trigger if cast directly on an enemy player.
- StopFire sound duplicating on sustained damage spells.
- Servers will no longer allow new players to join past the maximum player count
- Various bugfixes add for Nether(Q) (Grab ability)
- Lodestone causing your player to fall through terrain should no longer occur
- Nether HUD icons have been updated.