Temporarily removed dynamic shadows toggle from options until mesh optimizations are complete.
Volume lowered on Lightning 1 attack/release sounds.
Footstep attenuation changed to 250/2000 for now (nearly half of what it was).
Frontend MOTD has been updated with new weekly play times.
Attenuation changes made to most sounds
Nether(1) ability collision sized lowered to avoid undesired short range shots hitting objects
Killsteak Announcer functionality and sounds added.
FFA Mode: Victory condition and timer added. Matches now last 15 minutes. If a player reaches 30 kills that player will immediately win the game. If time runs out, the player with the highest score is the winner.
Heal volume/attenuation changed.
Performance Optimization: Multiple mesh collisions simplification for slums modular kit.
Slums: Collision fixed on large center pillar and many small changes to meshes especially near #2 Control Points.
Market: Various minor changes and adjustments to center area.
All maps: Lightmaps adjusted and lighting rebuilt.
Graphic options will now reset properly when Low End PC option is toggled on/off.
Fixed spawn points on Conquest_Quarry.
Fixed collision on FFA_Slums and removed minimap.
Players should no longer crash on map transition in FFA mode.