Developer postOriginal post (opens in a new tab)

Patch Notes 0.8.1.1 - 02/13/15

  • Temporarily removed dynamic shadows toggle from options until mesh optimizations are complete.
  • Volume lowered on Lightning 1 attack/release sounds.
  • Footstep attenuation changed to 250/2000 for now (nearly half of what it was).
  • Frontend MOTD has been updated with new weekly play times.
  • Attenuation changes made to most sounds
  • Nether(1) ability collision sized lowered to avoid undesired short range shots hitting objects
  • Killsteak Announcer functionality and sounds added.
  • FFA Mode: Victory condition and timer added. Matches now last 15 minutes. If a player reaches 30 kills that player will immediately win the game. If time runs out, the player with the highest score is the winner.
  • Heal volume/attenuation changed.
  • Performance Optimization: Multiple mesh collisions simplification for slums modular kit.
  • Slums: Collision fixed on large center pillar and many small changes to meshes especially near #2 Control Points.
  • Market: Various minor changes and adjustments to center area.
  • All maps: Lightmaps adjusted and lighting rebuilt.
  • Graphic options will now reset properly when Low End PC option is toggled on/off.
  • Fixed spawn points on Conquest_Quarry.
  • Fixed collision on FFA_Slums and removed minimap.
  • Players should no longer crash on map transition in FFA mode.