Greetings all! We have been working hard to get the remaining features, polish, and bug fixes ready for our next big milestone, a Steam Free weekend (and sale) starting on April 23rd! For those of you who have been attending our two weekly Dev-hosted playtests (Wed @ 9 PM EST and Sat @ 3 PM EST) you may have noticed that a few changes we mentioned a few weeks ago aren’t in yet so I wanted to shed some light on where we are at with everything. We are currently working out a few bugs with the minimap system which is the last piece of the new HUD and we expect that to be in very soon. You can see a quick preview of this and the newest map below.
In addition to the UI/HUD update we have a lot of exciting changes coming in sound effect upgrades, new spell effects, and the newest conquest map. As you saw in last week’s Devblog Justin has made great progress upgrading Fire’s spell effects and will soon be moving on to the next class. Daniel has had his hands full replacing our placeholder SFX. Kyle is focused on implementing the HUD and UI changes. And lastly I (Brent) have been focused on getting Forest to a good place so I can get back to polishing the older maps by adding in various visual upgrades like ground clutter, replacing placeholder models, layout/gameplay changes, bug fixes, and a dozen other things that have been neglected while I worked on “Forest”. More to come about all that later.
As you can see our current main focus is on polishing the games existing content and while we still have lots to do, we think that both old players and new will be happy with the changes coming! As always a huge thanks to our awesome community for your patience, bug reports, and of course for supporting us while we attempt to make the best multiplayer wizard shooter ever made!
-Brent