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Patch Notes v0.9.6.0 - December 5th 2015

ALL OFFICIAL SERVERS WILL BE DOWN FOR 5-10 MINUTES WHILE UPDATING
Features: New art and layout for Conquest Temple. Balance changes to various selectable spells.

Maps:
FFA - Sanctuary
-Players should no longer get stuck on random meshes around the map.
-Life’s rabbit form will no longer instantly die if it enters the water on the bottom of the map.
-Added a sound to the map’s three teleporters.

FFA - Ruins
-Fixed lighting under the center area.
-Players should no longer get stuck on random meshes around the map.

Conquest - Temple
-Changed the map’s layout in many areas.
-Replaced all placeholder environment art except for the middle building (coming soon).

Misc:
-Temporarily removed Conquest_Market, Conquest_Forest, and FFA_Slums from map rotation.
-Changed Fire’s passive spell effect.
-Character Jump Delay 0.3s -> 0.1s

Balance:
-Teleport Cooldown 12s -> 8s
-Teleport Range 1024 -> 768
-Repel Momentum Amount 75000 -> 60000
-Spell Shield Cooldown 12s -> 8s
-Placeable Shield Cooldown 15s -> 12s
-Trap Cooldown 18s -> 12s