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Patch Notes v0.9.7.2 - January 29, 2016

ALL OFFICIAL SERVERS WILL BE DOWN FOR 5-10 MINUTES WHILE UPDATING
Features: Hotfix for double damage bug. Various minor bug fixes and balance changes.

Maps:
FFA - Sanctuary
-Fixed invisible collision blocking certain paths.

FFA - Quarry
-Removed a few places where the player’s character could get stuck.
-Fixed invisible collision blocking certain paths.

FFA - Ruins
-Fixed invisible collision blocking certain paths.

Conquest - Quarry
-Covered a few areas where the player could see through the walls.
-Removed a few places where the player’s character could get stuck.
-Fixed invisible collision blocking certain paths.

Conquest - Slums
-Various minor cosmetic changes.

Conquest - Temple
-Adjusted the lighting inside the placeholder Temple mesh.
-Removed a few places where the player’s character could get stuck.

Bugs:
-Direct hits with certain spells were causing the spell to hit twice and do double the intended damage. This is now fixed.
-Fixed a bug with the Manastep material and Apex cloth.
-Replaced two textures on the Fire character mesh.
-Fixes to Apex clothing and rigging on Fire, Ice, and Nature
-Fixed a bug with Nature 2 displaying the wrong particle effect.

Balance:
-Added slight momentum transfer to the following spells: Ice 2 (Charged), Earth 2, Nature 3, Lightning 2, and Nether 1.
-Nature 3 - Reduced damage radius 384 -> 300
-Nature 3 - Reduced damage 270 -> 240
-Fire 2 (Fireball) - Full Charge: Damage radius 300 -> 400, Speed 1800 -> 1200
-Fire 2 (Fireball) - Half Charge: Damage radius 300 -> 350, Speed 1800 -> 1500
-Reduced the momentum transfer on all Fire spells.