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DevBlog #42 - F2P update delayed

Greetings all! First off I want to apologize for the lack of DevBlogs and game updates. The past month or so has been rough and I really wanted to wait until I had some good news to report along with the bad. That was a mistake and I won’t let it happen again.

Let’s start with the bad news. We have run into some issues with development of the F2P system and will be pushing back the release date for a month (possibly longer). I have always believed that it is important to never push out a game before it is ready. One of the benefits of being an indie studio is that we are in a position where I can make this decision without the bureaucratic pressure that often comes from publishers and large companies.

Now for the good news. This delay means that we will have time to add more content to the game before the big release. This will mainly be more maps but I am also looking into adding a single-player wave survival mode in which players can test out all of the spells in a fun and challenging mini-game. The delay also means that we will have one more 50% off Early Access sale before release.

The next big patch will introduce the new spells, new character textures, and the newly updated map - Market. This patch will come before the F2P transition and we are hoping that the community will help us test the new spells. We will specifically be looking for bug reports but information on balance and general design is always welcome.

On a personal note I want to assure everyone that I am doing everything possible to get this game finished. I really hate pushing back release dates and I completely understand that you all must be getting frustrated with the lack of updates. Thank you all for being patient with us. I’m looking forward to seeing what everyone thinks about the new spells and maps.

-Brent