Fixes/Patches
- fixed via workaround for known engine issue regarding flag's cloth when changing arenas (patched in version 1.0.4, resolved)
- Patched issue where the flag or shovel could be hovering a cube but the "connector pipes" would not show (was especially prevalent with Subgrids' calibration set to small cube sizes)
- fixed issue where exiting Calibration Menu didn't immediately save the new calibration and player's change to grid size/height could be lost if the game was restarted immediately after completing calibration
Additions/Improvements
- Changed UI text of "medium" graphics quality setting to "standard"
- Improved Arenas Beach Scene (campaign mode) & Warehouse Arenas. Water updated on both arenas!!
- improved beach ambiance (the sound could barely be heard, turned up slightly)
- Made menus more energy efficient. The menu decorations now receive less energy. The cubes may flicker now as they were not designed for low energy states (this effect is not visible on low graphics quality settings)
- Added Zivraye's raft to the Beach Scene campaign levels
- improved accuracy of flag hand selection sensor when selecting cubes in Subgrids
