
Hey everyone,
Playtest patch 0.2.0 for the Dino Citadel playtest is now live!
This update brings a bunch of improvements, all based on the feedback you shared over the past few days. Whether you reported a bug, posted a comment, or just played and left a mark in the data, thank you. It’s helped a lot.
I also made a pacing improvements after noticing that early shards felt a bit too slow. These changes aim to make each shard faster and more focused, while keeping the core loop intact.
⚡ Gameplay Speed Improvements
Shrunk shard size from 9x9 to 8x8
Reduced max turn count to around 10
Adjusted enemy spawn rates to match new pacing
You can now buy multiple cards per turn without rerolling
These changes should:
Make encounters feel tighter and more meaningful
Speed up overall shard completion
Improve deckbuilding tempo from shard to shard
🌿 Gameplay & Balance
The Inner Spirit card reward can now be skipped during loot selection.
Increased Food consumption when adding or empowering a Kin.
Food economy adjusted for balance.
You can now convert resources in the shop: Coin ↔ Food.
A Card Sell option has been added to the Planning Phase. Selling a card removes it from your hand and adds it to the discard pile.
All enemy units now start with a cooldown on their secondary abilities to give the player breathing room early in battle.
Reduced the resource requirement to defeat the Ironhorn Kin.
Spring tiles now heal all allied units standing on them
🧠 UX & UI Improvements
Kin stats are now displayed on their cards for better clarity.
Added Planning Phase warning, like “Hand is full. Sell a card to buy more”.
Hovering over items and enemy abilities now shows detailed tooltips on the right panel, just like cards.
Improved the visuals of certain terrain tiles for better readability and consistency.
🐛 Bug Fixes
Fixed a visual bug where the Root effect persisted after shards were completed.
Fixed item-related bugs that caused Kins to gain stacked stat bonuses.
Fixed a visual glitch that occurred when collecting an item.
If you’re in the playtest, I’d love to hear what you think of these changes. And if you’re not in yet, it’s still open. Just request access on the Steam page.
💬 Feedback helps a ton. Feel free to join our Discord and tell directly what’s working, what’s confusing, or what you’d love to see next.
Thanks again.
