Patch 6 primary updates include:
- Lumen Cavern location with island camera boundaries fixed along with save issue for character there (will retroactively fix your game if he was missing).
- An issue with traps that could arise while detecting and disarming fixed
- An issue with Foul Creep that could arise that made it difficult to target has been fixed, will target and hit as normal
- Oil traps now sell for appropriate amount
- Ending can account for having a full party of avatars properly now
- Conversation with Ista Cale constable fixed with accusation option ending correctly
- Lev over-world ambush maps now always have Crawlers spawn correctly if chosen for ambush
- Lev Soldier repeatable conversation fixed [Windows]
- Given correct items by Hunters now when following that arc
- Issues that could arise with Linguistics pick pocketing power words now working as intended
- Pillar entrances near ruins now only open as intended
- Polymorphing and moving between overworld (or loaded) maps triggers characters to return to normal first
- Spell issue with Planar Jump for some players now resolved, skill points save correctly on level up
- In westernmost lighthouse you can now leave through main door from the inside
- Agile Fighting skill (when equipped) during level up now fixed
- overall EXP reduction for killing enemies
- small rebalance of some mid-late game enemies for added STR, DEX, OCC
Next Update will have some additional minor issues resolved, and some rebalancing which includes:
- overall less AC acquired by Shield Mastery — changing to a flat increase with 1d(Skill Point)
- reducing spell buff potency from some like Amplify
- more magic damage for damage dealing spells like Searing Light, healing spells effectiveness reduction
- enemy rebalancing for more difficulty mid to late game
We’ll be making late game enemies more difficult in some various ways we’ll talk about in the patch notes, including doing increased overall damage to overcome higher potential AC numbers, having larger OCC resistances (like Vra and some sorcerers that are near impervious to magic), INT for offensive spell damage and more spell skills points for sorcerers, and overall higher PHYS dodge chances for late game characters. More details with next patch notes!