V.11 includes user requested UI additions for ease-of-use and a slew of other minor updates! Steam available, patches up, and full-games available for standalone download shortly, and GOG should be getting in tomorrow:
UI addition/suggestions:
- Updated Spellbook and Warbook with procing information (numbered the every “X”)
- Selecting [existing] save field no longer has blank save slot name
- Tooltip updates for AI functionality update to reflect states (passive, aggressive, off)
- AI-off — targets now continue to attack targets
- Nobility crests ease-of-use update for various functionality, brainwashed now follow you longer
- Racial traits now visually display in game feed when used, not just character sheet
- Incantation ease-of-use update: curses now show up in game feed!
- Rally and other on-start Warbook skills now even easier to use – now trigger when a character just attacks target (swings or shoots missile).
- Missile damage additions now show up in Physical Damage
- Traps now have a hover state for easier selecting when disarming
Other/Minor updates:
- Ethereal weapon now adding [INT] mod where intended
- Philosophy stat-check skill could display stacked amounts of stats for enemies if continually checked, fixed to display relevant only
- post-polymorph armor set may not (visually) return as normal, fixed
- Incantation for citrine now working as intended
- Backup if something occurs wrong during saving/loading for NPC inventories – critical items will now always verify on load
- A couple items could be ‘consumed’ if right clicked that shouldn’t have been, fixed
- Various item description updates to reflect stats
- Couple modifier issues with Zana Spell fixed
- Cat and Bat Polymorph spell descriptions updated
- Autopause now works with NPC’s that turn hostile during conversation
- Darius’s fox now loads in correctly if saved nearby
- Some traps didn’t save correctly before or after discovery, fixed
- Companion Notol gains relevant XP like other companions when joining party
- Fixed issue when polymorphing at the end of the game
- Various art-tweaks and layering in maps
- A dresser in Orf’s Bridge Inn now locked appropriately