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UI update v.11 live!

V.11 includes user requested UI additions for ease-of-use and a slew of other minor updates! Steam available, patches up, and full-games available for standalone download shortly, and GOG should be getting in tomorrow:

UI addition/suggestions:

  • Updated Spellbook and Warbook with procing information (numbered the every “X”)
  • Selecting [existing] save field no longer has blank save slot name
  • Tooltip updates for AI functionality update to reflect states (passive, aggressive, off)
  • AI-off — targets now continue to attack targets
  • Nobility crests ease-of-use update for various functionality, brainwashed now follow you longer
  • Racial traits now visually display in game feed when used, not just character sheet
  • Incantation ease-of-use update: curses now show up in game feed!
  • Rally and other on-start Warbook skills now even easier to use – now trigger when a character just attacks target (swings or shoots missile).
  • Missile damage additions now show up in Physical Damage
  • Traps now have a hover state for easier selecting when disarming

Other/Minor updates:

  • Ethereal weapon now adding [INT] mod where intended
  • Philosophy stat-check skill could display stacked amounts of stats for enemies if continually checked, fixed to display relevant only
  • post-polymorph armor set may not (visually) return as normal, fixed
  • Incantation for citrine now working as intended
  • Backup if something occurs wrong during saving/loading for NPC inventories – critical items will now always verify on load
  • A couple items could be ‘consumed’ if right clicked that shouldn’t have been, fixed
  • Various item description updates to reflect stats
  • Couple modifier issues with Zana Spell fixed
  • Cat and Bat Polymorph spell descriptions updated
  • Autopause now works with NPC’s that turn hostile during conversation
  • Darius’s fox now loads in correctly if saved nearby
  • Some traps didn’t save correctly before or after discovery, fixed
  • Companion Notol gains relevant XP like other companions when joining party
  • Fixed issue when polymorphing at the end of the game
  • Various art-tweaks and layering in maps
  • A dresser in Orf’s Bridge Inn now locked appropriately