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No Hand Holding Quests

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Pixel Dynamo’s James Pursaill wrote a wonderful article reacting to one of our cherished design decisions that is the real crux of adventuring in the game.

No bullet-list quest log! This is critical thinking at the most elementary level, but it's a much more immersive roleplaying style that is taken right from tabletop adventures. Not that you play a hero in the game, but his concisely worded "True heroes don’t use GPS" sums up our thoughts quite nicely.

Check out the article here!