Developer postOriginal post (opens in a new tab)

Polished HUD, Scaling, and usability upgrades

[img=http://whalenoughtstudios.com/global/img/NewHud.png]

For Beta 2.0 we've finally gotten around to adjusted the HUD with full pillar boxing to contain everything. The buttons and interface have some improved usability and obviously the concise game window allows for a much more focused field of view.

In containing the HUD elements we've also added a buff/ailment symbols location to the right of the portraits, which will populate with any and all combat and spell augmentations currently on the character. "Every-X" proc skills display their symbols over the character portrait itself. These buffs/ailments can also now be seen on enemies when you hover over them for tooltips . We've also done away with the passive skill effects of the rune symbol circling under character's feet — this made combat visually more cluttered, especially in groups. Rave party cluttered.

[img=http://whalenoughtstudios.com/global/img/PortraitRunesgif-1.gif]
(hovering over portrait still reveals actual HP numbers)

Spell, War, and Aptitude skills now populate out of the top right corner neat the books, which optimize the amount of mouse movement needed to select them, and if needed a target.

We're also implementing a scaleable window mode, so you can make the screen any size you want. It will auto-scale the game 100%, 200%, or 300% depending on the current size. That way we get art not muddied or stretched while changing sizes. If folks don't see any technical issues with that during 2.0 well include that for the final release.

From DOS sizes to full screen, like magic!
[img=http://whalenoughtstudios.com/global/img/ScalingResolutions.gif]

BETA 2.0 coming at you soon!

[img=http://whalenoughtstudios.com/global/img/Spearhead_Grade2Skill.gif]